This has been suggested many, many times before. Surely you're aware of the search feature considering you mentioned it in your thread yesterday.
How do you propose LFS predicts each shift? It wouldn't know until you actually shifted, which would mean the animation would be delayed and thus pointless. Either that or LFS animates the shift whether you actually do so or not. Say you're going through 2nd but miss 3rd and just sit there on the limiter - the man inside is animated pulling the shifter even though you don't actually shift.
Neither scenario makes any sense. It's a waste of coding time that could be put to much better use elsewhere.
I was thinking the same, but to solve the problem of the shifter a bit, I've had an idea:
Scrap the hand movement to the shifter, because, as Lateralus expalined, it will be delayed, but why not make just the shifter move by itself, it will be mostly for replays, still a step forward IMO
To fix the delay, when you approach the shift point, the animation can move down to the gear shift, and once you shift, the game registers, shifts, and puts has hand back onto the wheel until the next shift point arrives.
However, if you hit it to redline and dont shift, he'll have his hand on the gear until YOU shift it.
...and what if you are short-shifting? Animation on upshifts is only the top of the iceberg, how will you make the animation work on Downshifts? TBH, I don't care about driver animations at all, because I use neither wheel or driver options, but for those who use them, constant useless movements of hands will only distract and annoy IMO
It always looks crap in all games that have it, always lags behind the action and the situation is far far worse when you use an H shifter than when you use flappys to shift.
This has come up again and again and every time there has NOT been a good solution that is not a bodge that means the drivers hand stays on the stick far far too long.
Personally, I don't feel the need for this update, but for those who do, it might be an idea to have a "prepare for gearshift" button assigned. What this would do, when pressed, is move the driver's hand to the gearstick ready for a shift. This effectively gets rid of the lag problem, but we do still have the issue of predicting H-pattern movements. However, as the only gearsticks in the car interiors that are really finished are the sequential GTRs, maybe we needn't worry just yet.
Mapping this button to a switch attached to the shifter should work perfectly Allthough, I don't really know how anyone will put a button on top of the shifter
The only possible problem then is keyboard drivers, though, giving them one more button to be pressing wouldn't be very helpful. Ah well, one more incentive to buy a 'wheel
The extremely obvious difference being that whilst the steering wheel is a constant point of contact for the driver's hands and is always being adjusted, the gearstick is a distant control that requires initial movement before use.
If you cant see the difference between guessing when you will move your had to the gearstick to shift compared to turning the wheel you should not be posting.
Why would you want to add a button, to show your little racing driver self reaching for the gear stick, then making you pull the gear lever. It just adds complication to a feature that is rather pointless. And what if you forget to press the button? Does Scawen's head pop out of nowhere and say "now now, don't forget that animation that you asked for!"?
It would look nice, but it's tedious and pointless in my humble opinion.
Unless you have a full cockpit built, I can't see why you'd turn off the in-game animation. I drive with 720 degrees G25, full manual, but I leave the driver on. Partly because my wheel isn't as big as the monitor, and partly because I don't want to have to gawp down at my wheel to see exactly where it's turning. With in-game driver and wheel on, I can see the tape on the wheel without even taking my eyes off the road
I wouldn't like to see animations taken this far though. As said, it would be an unnecessary distraction while driving, and it would be very hard to time it right. So there