I have noticed that in lfs u can turn your wheel to any angle almost instantly if u use a controller like mouse (or wheel whith very small angle). I was using df pro and noticed , watching races as a spectator, that sometimes in some cars the wheel turns very strange and unrealisticly fast. In real life if u'll have a steering whith very sensitive ratio (like formula) u still cant turn whell very fast because its VERY hard.
During the race u have significant advantage if u can steer very fast- especially when the car starts to drift and u must catch it - the mouse with the ability to set the correct angle for the wheels with one easy movement looks ideal.
The solution -if we cannot controll the hardware that player uses-maybe for the road cars in lfs must be some wheel turning delay-whitch will be less than the fastest time pro pilot can steer with the normal whell, so i'll be unnoticable if u use normal 900 degree wheel with some feedback-but the balance between wheel an mouse will be correct.
During the race u have significant advantage if u can steer very fast- especially when the car starts to drift and u must catch it - the mouse with the ability to set the correct angle for the wheels with one easy movement looks ideal.
The solution -if we cannot controll the hardware that player uses-maybe for the road cars in lfs must be some wheel turning delay-whitch will be less than the fastest time pro pilot can steer with the normal whell, so i'll be unnoticable if u use normal 900 degree wheel with some feedback-but the balance between wheel an mouse will be correct.