Don't even think I'll ask for new particle textures and stuff!
This is an idea I had while looking at crashes on LFS. I think it would be good *by now*, to add some eyecandy without affecting the fps' and engine, etc.
This ideas are:
- Have different particle values for different materials... I've never seen a cloud of *grass* floating all over the place (by the way, the grass particles should be brown I think...?) Also, take down some from the sand, and give it a weight, as sand ussualy falls
- The whole car should start particles, not only tires. If the car itself does already... it's way too unnoticeable. Dust should come up from impacts when, for exaple, you roll over, and the roof crashes against the dirt. Of course, not against asphalt.
- Also, when cars impact walls and such, there should be gray somoke coming out, even if it's not too much.
Another thing I thought about, I just don't want to make another thread.
As we have this deformable cars, and scawen said we'll have falling off wings... I thought about something like a damage limit. Like marking the most important parts in the model, so when the deformation gets to that point, car stops working... For engine I mean of course. So a heavy frontal crash would have you out of race.
regards
This is an idea I had while looking at crashes on LFS. I think it would be good *by now*, to add some eyecandy without affecting the fps' and engine, etc.
This ideas are:
- Have different particle values for different materials... I've never seen a cloud of *grass* floating all over the place (by the way, the grass particles should be brown I think...?) Also, take down some from the sand, and give it a weight, as sand ussualy falls
- The whole car should start particles, not only tires. If the car itself does already... it's way too unnoticeable. Dust should come up from impacts when, for exaple, you roll over, and the roof crashes against the dirt. Of course, not against asphalt.
- Also, when cars impact walls and such, there should be gray somoke coming out, even if it's not too much.
Another thing I thought about, I just don't want to make another thread.
As we have this deformable cars, and scawen said we'll have falling off wings... I thought about something like a damage limit. Like marking the most important parts in the model, so when the deformation gets to that point, car stops working... For engine I mean of course. So a heavy frontal crash would have you out of race.
regards