The online racing simulator
Creating a balanced playing field
Does the car filter in multiplayer balance the cars in an even manner in terms of possible lap times? For example, group filter LRF has the LX6 and the raceabout, in spite of the very different handling are they both capable of similar lap times? Has anybody made a list of all the cars in comparable groups? Another example would be the FWD filter, those cars are all (I assume) front wheel drive but when racing together they would create a very unbalanced field. I suspect the grouping would be different for track racing than it would for rallycross which would necessitate the need for more than one list, but if anybody has any suggestions I'd be very grateful.
I'm quite certain that most could kick my arse regardless of the chosen cars but still...
Quote from ../lfs/docs/commands.txt :
TBO - same as XRT+RB4+FXO
LRF - same as LX6+RAC+FZ5
GTR - same as FXR+XRR+FZR

STD includes UF1 so that is not an equal matched class.

Some people find LX4 is similar in class to TBO

Also similar cars:
XFG+XRG
XFR+UFR
Quote from FiveMagics :Does the car filter in multiplayer balance the cars in an even manner in terms of possible lap times?

No. Those "classes" just group cars based on their characteristics. It has nothing whatsoever to do with performance.
Quote from FiveMagics :Does the car filter in multiplayer balance the cars in an even manner in terms of possible lap times? For example, group filter LRF has the LX6 and the raceabout, in spite of the very different handling are they both capable of similar lap times? Has anybody made a list of all the cars in comparable groups? Another example would be the FWD filter, those cars are all (I assume) front wheel drive but when racing together they would create a very unbalanced field. I suspect the grouping would be different for track racing than it would for rallycross which would necessitate the need for more than one list, but if anybody has any suggestions I'd be very grateful.
I'm quite certain that most could kick my arse regardless of the chosen cars but still...

Hi,

I created one's a server with seven different car's , some without handicap's and other with handicap's. (It's maybe not perfect and some handicap's can be changed.)
It's running now on [NLR]NL Racing #6.

All car's have +/- 152 w/kg and use no slick's (only road tyres)
The TBO Class (RB4 FXO XRT) no restiction.
RACE ABOUT (RAC) 28% intake and 10Kg.
FZ50 (FZ5) 14% intake and 10Kg.
LX4 (LX4) 19% intake and 12Kg.
LX6 (LX6) 30% intake and 20Kg.

The track's will rotate after 2 race's.
Track's in use are AS1R,SO1R,FE2R.

If there are beter idea's or suggestions I'd be very grateful to.
Hmm, that might be a fun idea I won't be able to join this weekend though. Is it a dedicated server, or are you running it from your own pc?
Quote from obsolum :Hmm, that might be a fun idea I won't be able to join this weekend though. Is it a dedicated server, or are you running it from your own pc?

Hi,
It's a dedicated server with a 4Mb DSL (4Mb up and 4Mb down)
24/7 up and running
Wow that's cool runnings. What do you use to control the restrictions?
Quote from JasonJ :Wow that's cool runnings. What do you use to control the restrictions?

Hi,
I use LFSLapper to control the restrictions
Yep, LfsLapper is used on the banger servers, so that certian cars (depending on the meeting format) cars are as near as you can get to having the same performace, using the intake restriction, therefore it is fair whichever car is chosen. Just making the bhp output the same for all cars doesnt take into account the weight of the cars, so doesnt work, unless of course you use the weight part of it as well, but this tends to ruin a cars handling.

If you leave the pits and the restriction is not enough, then you are auto spectated. All you do is type &restrict in the chat box and a menu pops up with the cars that have restrictions, what percentage the restriction needs to be set at, and wheather it is active on that car or not.
Attached images
lapper &restrict.JPG

FGED GREDG RDFGDR GSFDG