Another interesting figure to consider: should Scavier decide to change the way things are in the demo right now, whether by adding a time limit or some other form of limitation, what percentage of demo users would buy the full version instead of just say "oh, well, I'll just uninstall it then"?
Something else! I wonder what are the reasons demo users have not to buy the full version? They might:
1. Not want to spend money on it (for all sorts of reasons, from not having money to spend on entertainment at the moment or because their parents don't want to buy it for them, you know, that kind of stuff :tilt
2. Because they don't consider it good enough for them to actually buy it and that they want to reserve their money for something else (NFS? :really
3. Because the demo is enough for them and that they intend to keep playing it without ever buying the full version (even if those were billionaires they wouldn't buy it).
Now, the interesting thing is that there's basically nothing you can do about any of those three types of people not buying LFS. The first guy hasn't got money, and until he has got some, he won't buy it. The second guy will endlessly buy the endless series of NFS and will therefore never have any money to spend on a 'simulator with crappy graphics' (although this statement is arguably true :shy
. Finally, the third guy will never buy it, whatever happens, because the demo is good enough to satisfy his entertainment desires.
So what type of people actually buy this thing!? Or we could see this another way: what pushes somebody to try the demo? They know it's a simulator, and since there are enough screenshots available to discourage the typical NFS buyer, who the hell were those 130,000 people that downloaded it since july 2008? Assuming the number of people who could potentially be interested in LFS is only growing because some kids discover an eagerness to test reality as they get older, the only ways LFS gains users are:
- When those kids get old enough to enjoy LFS.
- When people that didn't know LFS hear aboot it somewhere and decide to try it out.
Now, the kids being essentially broke until they're 15 or so, and their parents obviously not wanting to buy them videogames which will turn them into serial killers, they obviously fall into the #1 category found on top (they're virtually broke). People that don't know that LFS exists are presumably numerous, but since they don't know that LFS exists and that LFS doesn't get the same kind of marketing as, say, NFS does, they probably will keep on buying NFS. And now I've somehow turned this into a marketing argument.
Well, I feel like this is way too long and that I've lost myself along the way.
/ponder