Do you mean: moving/adding AutoX (autocross) objects by LFSLapper?
This isnt implemented in LFSLapper yet. This will take alot of time to implement.
I might release a new small version someday. with the following changes:
This isnt implemented in LFSLapper yet. This will take alot of time to implement.
I might release a new small version someday. with the following changes:
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Fixed Typo's & Changing Pitworks in sourcefile Insim4.cs ( Thanks to Iceman121 for reporting the typo's and idea's)
-Mechanicals Damages >> Mechanical Damage
-Body Dammage >> Minor Damage
Major Damage
-Refuel >> Refuelling
-Wheels & Transmissions >> Wheels
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Characterlenght increased to 120 chars instead of 67 for the following functions:
Privmsg()
GlobalMsg()
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Sourcecode bugfix: in GLScript.cs ( Thanks to Yisc[NL] for reporting the bug)
Link of report: https://www.lfs.net/forum/post/1906238#post1906238
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Sourcecode bugfix (CSC) (CarState Packet) implemented in version 7.0.4.1
LFSLapper crashed after getting player without a username (HOST)
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Minor bugfixes in LFSLapper.lpr ( Thanks to Yisc[NL] for reporting the bug)
Link of report: https://www.lfs.net/forum/post/1906123#post1906123