^ So for the ideal slipstream you have to be slightly to the left of the car in front, both getting almost full slipstream AND wind that pulls you forward.
Now we just need a front wing on the UFR to justify high nose setups and it will be faster than a FO8
Of course. How do you think they make a card Transform and Lighting (T&L) compatible. You use bending machines to enable advanced transforming on the GFX board and put small holes in it for better light processing.
The rollcages on the cars in LFS are not actually there for any other purpouse except for the racing look - every car reacts the same to damage, rollcage or no rollcage.