oops didn´t think about mouse users... but on the other hand I think this function is useless while driving. So in spectate mode you should be able to interact with the mouse in every situation.
It's surprising to me that some people get a lower frame rate, I thought all changes I made would only improve frame rates (unless you use multiple renders).
Unfortunately, these reports of low frame rates so far are quite meaningless, because they are not accompanied by a description or a screen shot. So I don't have a clue what could be slowing you down - scenery, cars, shadows, wheels - there are so many things...
What would be useful is a screenshot from Z17 and the frame rate, also a screenshot with exactly the same scene visible in an older version. Then we can start to consider what might be happening. Assuming the problem is graphical, please remember to pause so there is no physics processing in each case.
Maybe you have a layout loaded or you have set maximum guests too high.
Why it is different on LFS World I do not know, but please let us know if you find the answer.
I can confirm the lower fps in the latest test patches, however for me it only occurs when I see multiple cars drifting and generating thick smoke which is overlapping. That can suddenly cause my fps to take a dip from 170 all the way down to 15 or so. Related to the smoke/dust windscreen fix perhaps?
I found, what was wrong. On the server was these settings: /carsmax=15 /maxguests=15 and the demo lfs say it is s1 host, but lfsw say it's demo, because i think it dont look the carsmax, what in demo 12 When i set /carsmax=12 , demo user can join.
Not a real problem, but the brake lights, on the car that have them combined with the normal light, are brighter when the rear light is turned on. As far as i know they should have the same brightness regardless if the light is turned on or not.
Some cars, when the brake lights are on, turn the park light filament off (remember seeing this on a 1990 camry with some dodgy globes)
Other cars don't (my old corolla lit both filaments when the brakes were depressed) so it was a teensy bit brighter, not much tho
on both versions
Haze Effect = Yes
Draw sky = off
Shadow type = off
Draw Trees: = off
Draw Flags = off
Draw Rubber = off
Full-Scene antialiasing = none
Texture Filtering = none
Mip bias interface/text
" Objects/walls
" Grass/Gravel
" Road Surfaces
Z17 patch are all .8 or less more than original version
Textures = high res
Car and helmet skins compressed
Z-buffer 24
1024x768 [16 bit] 60Hz
Additional Info:
Radeon 9550
AMD Athlon XP 2000+
1.66GHz, 768MB of RAM
(I relised the hands where on in z17 and not in original but that didn't make much difference)
Edit: I have closed the application running the clock in Z17 screen shot and no great frame rate change.
i used windows xp sp3 - z15 and there the frame rate was around 90 graphics on max
and now with windows 7 i have 40 fps with the same settings but with Z17
sometimes when someone pit it freezes for 5 sec and the frame rate drops down to 2.5 fps
This is not a bug really, more of a feature suggestion. When you take a screenshot with CTRL+S when using the tv camera view on triple monitors the black sides are included in the picture. It would be nicer if the black stuff wouldn't be saved to the screenshot.
The only clear difference I can see is that Z17 seems to use Anisotropic filtering.
You sure you don't have a game specific profile that doesn't work anymore because the LFS.exe has changed maybe? Or maybe you have a different install location for Z17?
taking screen shots requires speed to avoid any delay whilst the game is running, dumping to a BMP only requires a dump of the image in memory, a JPEG would require compression of this image and therefore take longer.
I think the best way to test this is to do two completely new installs of Z and Z17, and test those. That way we can rule out any differences in settings, mods or driver profiles between the versions. You don't use the same AF settings in those shots, so it's not easy to compare them.