I have a question regarding setups and shock rates.
I guess the specific question is what rate are the in-game dampers representing? Are they static (one rate regardless of load)? Low load or high load?
I have a pretty good idea of how dampers work but from tests I have seen on dampers I'm am a bit confused at how LFS models dampers. Taking a look at a damper dynomometer of the model damper in my car there is data representing different loads and different rates which loads are applied.
The car I have used is the FXO because I can get pretty close to the same weight, weight distribution and power output as my 2001 VW Jetta. The FXO also has a McPherson strut front and a trailing arm rear suspension. The only specification I could not find is for the stock-sway bars but after some experimentation I found a combo that feels like my car with and without the aftermarket rear sway (which i have a good idea what the sprint-rate is) that compliments the stock bar. As far as dampers I can get the car to handle very similar to my car, but without the feel or a g-meter for in my car its hard to tell how close the rates really are. I also found it difficult to lift the inner-rear wheel under hard cornering on a flat surface in LFS.
The attached images are from a shock dynomometer using VW R32 stock Monroe and aftermarket Bilstein Sports. Which value would you use for the in-game settings?
I could not locate the results from the exact shocks on my VW Jetta, but with the 'sport' suspension with stiffer shocks they should be very similar if not the same as what is on the R32.
I guess the specific question is what rate are the in-game dampers representing? Are they static (one rate regardless of load)? Low load or high load?
I have a pretty good idea of how dampers work but from tests I have seen on dampers I'm am a bit confused at how LFS models dampers. Taking a look at a damper dynomometer of the model damper in my car there is data representing different loads and different rates which loads are applied.
The car I have used is the FXO because I can get pretty close to the same weight, weight distribution and power output as my 2001 VW Jetta. The FXO also has a McPherson strut front and a trailing arm rear suspension. The only specification I could not find is for the stock-sway bars but after some experimentation I found a combo that feels like my car with and without the aftermarket rear sway (which i have a good idea what the sprint-rate is) that compliments the stock bar. As far as dampers I can get the car to handle very similar to my car, but without the feel or a g-meter for in my car its hard to tell how close the rates really are. I also found it difficult to lift the inner-rear wheel under hard cornering on a flat surface in LFS.
The attached images are from a shock dynomometer using VW R32 stock Monroe and aftermarket Bilstein Sports. Which value would you use for the in-game settings?
I could not locate the results from the exact shocks on my VW Jetta, but with the 'sport' suspension with stiffer shocks they should be very similar if not the same as what is on the R32.