If anyone has driver real turbo car, they'd notice turbo emu/simulation is .. well... not really right.
Building boost in neutral is impossible, unless there's specifically option in ECU for it, which moves ignition way back, so most of gas expansion actually happens after exhaust valves are open.
This can be found on some race cars to enable for faster start, but in more 'regular' cars is, well.. not an option.
Also, such thing can/will damage engine if used too much due to high exhaust temperatures.
Another thing is how boost is built when you lift off and press again on throttle, as it's not that much realistic either, just doesn't have realistic feel.
For better turbo emulation you should have a matrix similar to turbo map itself, which could ease way the spool/boost is calculated, and which could keep in account turbo rotational speed too.
Well, it doesn't need to be calculated as is in real world, but make it feel more real
Building boost in neutral is impossible, unless there's specifically option in ECU for it, which moves ignition way back, so most of gas expansion actually happens after exhaust valves are open.
This can be found on some race cars to enable for faster start, but in more 'regular' cars is, well.. not an option.
Also, such thing can/will damage engine if used too much due to high exhaust temperatures.
Another thing is how boost is built when you lift off and press again on throttle, as it's not that much realistic either, just doesn't have realistic feel.
For better turbo emulation you should have a matrix similar to turbo map itself, which could ease way the spool/boost is calculated, and which could keep in account turbo rotational speed too.
Well, it doesn't need to be calculated as is in real world, but make it feel more real