Now I agree LFS should be LFS but there are some points where I wish LFS was more like iRacing and NKPro.
After playing those 2 games the FFB in my G25 feels numb. (BTW I also have a DFP and it too feels numb when compared to iRacing and NKPro).
I use the settings that are in the wheel wiki and use FFB @ 55%
I used to think LFS felt good and on par with RBR, rFactor and GTR2 in terms of FFB, but now I feel LFS has some catching up to do.
1 the crisp feeling you get when you play iRacing and NKpro need to be imitated, right now on general driving feels sloppy in comparison and need more forces added.
2 Now driving a XRG and BF1 do feel different, but not different enough. BF1 should require more force to turn the wheel
3 LFS simulated alignment problems great but NKPro just does it better (this is probably related to 1 not being crisp enough)
4 FFB when you collide need to be improved right not you have to tune how you feel the rumble strips (too much FFB and you cant feel them too little and you cant feel forces while driving) dont know how iracing and NKP do it but it works in those games.
5 "The death wiggle" in LFS when you are about to lose control the wheel is still subdue pushing left and right, while in iRacing and NKP its violent, angry at you.
6 Track feel (maybe i am wrong about this one) in LFS you really only get 2 feelings(3 if you count when your wheels are in the air) 1 on the track and 2 on the grass. In the other games you can feel the differences in the graininess of the track, you can feel the tire sticking (or lack of it) to the road. and tarmac and concrete feel different. I know visually LFS has the smoothest roads on earth but does that mean if feel the same way though the FFB of a wheel?
Please chime in and tell me other ideas where LFS FFB is lacking or where I am wrong (and I suspect I am)
Now even if the Devs dont do a thing I still love the FFB but I hope they know there there is room for improvement there too. But who knows maybe the new tire physics will fix it, or maybe when and if they do go to a newer DirectX (or OGL)
After playing those 2 games the FFB in my G25 feels numb. (BTW I also have a DFP and it too feels numb when compared to iRacing and NKPro).
I use the settings that are in the wheel wiki and use FFB @ 55%
I used to think LFS felt good and on par with RBR, rFactor and GTR2 in terms of FFB, but now I feel LFS has some catching up to do.
1 the crisp feeling you get when you play iRacing and NKpro need to be imitated, right now on general driving feels sloppy in comparison and need more forces added.
2 Now driving a XRG and BF1 do feel different, but not different enough. BF1 should require more force to turn the wheel
3 LFS simulated alignment problems great but NKPro just does it better (this is probably related to 1 not being crisp enough)
4 FFB when you collide need to be improved right not you have to tune how you feel the rumble strips (too much FFB and you cant feel them too little and you cant feel forces while driving) dont know how iracing and NKP do it but it works in those games.
5 "The death wiggle" in LFS when you are about to lose control the wheel is still subdue pushing left and right, while in iRacing and NKP its violent, angry at you.
6 Track feel (maybe i am wrong about this one) in LFS you really only get 2 feelings(3 if you count when your wheels are in the air) 1 on the track and 2 on the grass. In the other games you can feel the differences in the graininess of the track, you can feel the tire sticking (or lack of it) to the road. and tarmac and concrete feel different. I know visually LFS has the smoothest roads on earth but does that mean if feel the same way though the FFB of a wheel?
Please chime in and tell me other ideas where LFS FFB is lacking or where I am wrong (and I suspect I am)
Now even if the Devs dont do a thing I still love the FFB but I hope they know there there is room for improvement there too. But who knows maybe the new tire physics will fix it, or maybe when and if they do go to a newer DirectX (or OGL)