As some of you know I am doing a research project using LFS for my psychology dissertation. The other day after doing the pilot studies my project supervisor who is a car/driving enthusiast himself commented on how "neutral" the cars seemed to handle. I got the impression he was unimpressed by it's physics. He does sprint races and plays GT5 and the likes. He said that the cars in GT5 tend to be a bit of a handful in contrast to LFS. Now I got a faint idea of this myself after purchasing Forza 2 for the Xbox a few weeks ago, the cars seem to move around a lot more and seem unstable at high speeds. Now I have enough experience in LFS to know that understeer and oversteer tendencies are very easy to provoke. Something else which bugged me was Scawen's comments on how the Scirocco handled with the current physics, is this stability issue due to the drifting nature of LFS physics and would this explain a) my supervisors comments and b) one of the reasons why the new tyre physics is being developed?
Id like some objective posts here not fanboi comments please. And im aware of the difference between hard core sims like LFS and things like Forza, but my point still stands.
Thanks,
Id like some objective posts here not fanboi comments please. And im aware of the difference between hard core sims like LFS and things like Forza, but my point still stands.
Thanks,