Bear with me on this one
I'm not suggesting new cars or new tracks, I'm not suggesting 'improvements' and I'm not suggesting opening LFS for modding.
Here goes...
Everyone who's been an LFS player for any length of time will be very aware of the speed of development, and the fact that there has been very little new content added to the game in recent history.
There are various reasons why people want new content, but to me it seems that one reason above all is an issue for LFS, that is the fact that a big part of the enjoyment is learning and progressing - developing lines, finding the limits of the car, creating and honing setups.
Once you have done this for all the cars *you like* on all the tracks *you like* a big part of the enjoyment is lost. There is also the problem for newcomers that many other drivers are so far ahead that it will take weeks or months to be competitive.
I'm proposing an 'improvement' that will help to provide a solution to this problem.
In real racing, things change constantly, car designs are updated, regulations change, tracks wear out and are repaired, corners are tweaked to 'improve' racing.
What if LFS had periodical changes to performance, and some details of the tracks. Not improvements, just changes.
e.g.
track stuff:
I know there would be resistance, particularly from the hot-lappers, people who love the fact that nothing ever changes so they can obsess over every tiny detail doing thousands of identical laps. There would also be complaints every time there was an update about resetting charts. And some people would moan that a new change 'spoils' something that was better before the change.
I think that the benefits would outweigh the problems - It would keep the game interesting and fresh and it could become something of an annual event that everyone looks forward to, like a patch, but not requiring the same amount of work from the devs.
One of the nice things about LFS in the early years was the fact that there were regular changes and LFS world resets. I think that the changes were as important as any graphical or physics improvements.
cheers
Col
I'm not suggesting new cars or new tracks, I'm not suggesting 'improvements' and I'm not suggesting opening LFS for modding.
Here goes...
Everyone who's been an LFS player for any length of time will be very aware of the speed of development, and the fact that there has been very little new content added to the game in recent history.
There are various reasons why people want new content, but to me it seems that one reason above all is an issue for LFS, that is the fact that a big part of the enjoyment is learning and progressing - developing lines, finding the limits of the car, creating and honing setups.
Once you have done this for all the cars *you like* on all the tracks *you like* a big part of the enjoyment is lost. There is also the problem for newcomers that many other drivers are so far ahead that it will take weeks or months to be competitive.
I'm proposing an 'improvement' that will help to provide a solution to this problem.
In real racing, things change constantly, car designs are updated, regulations change, tracks wear out and are repaired, corners are tweaked to 'improve' racing.
What if LFS had periodical changes to performance, and some details of the tracks. Not improvements, just changes.
e.g.
track stuff:
the apex of a corner might be moved.car stuff:
the track could widened or narrowed at a corner exit.
bumps or small hills or dips could be added or removed.
changes could be made to chassis dimensionsThese kind of changes would not be enough to change the feel and 'personality' of the cars or tracks, and would not involve nearly as much work as upgrading the quality or adding completely new content, but they would add some spice and keep the existing content alive in a way that is natural and realistic.
power changed
setup limitations could be swapped around
weight balance could be altered
I know there would be resistance, particularly from the hot-lappers, people who love the fact that nothing ever changes so they can obsess over every tiny detail doing thousands of identical laps. There would also be complaints every time there was an update about resetting charts. And some people would moan that a new change 'spoils' something that was better before the change.
I think that the benefits would outweigh the problems - It would keep the game interesting and fresh and it could become something of an annual event that everyone looks forward to, like a patch, but not requiring the same amount of work from the devs.
One of the nice things about LFS in the early years was the fact that there were regular changes and LFS world resets. I think that the changes were as important as any graphical or physics improvements.
cheers
Col