When racing against the ai (who are still learning the track), in order for me to keep up, the track passes by too quickly it seems. it seems like I am going too fast to make adjustments, provide input to steering etc.. Is it my FOV or is this track not suited to simulate the Bf car. Are you finding this to be the case or do I need to change something (view, fov etc....)?
LOL. Anything above 65 is insanely draining you from realistic views at speed on a 4:3 monitor....what in the **** does 95 come from? that is seriously out of the picture...(mening it is not good to drive with 95 on a 4:3, even 85 is not good 75 is way over the top....50-65 may work)
Bottom line, too fast is in the eye and hands of the beholder.
Arcade games can be fun too. First person shooter games aren't realistic, but they are still fun. I don't worry about where Lara is stashing all those weapons in the Tomb Raider series (Legends was just released), just seeing her roll, flip, dive, swim, jump, grab, climb, all the while shooting just about every endagered species on earth as well as just about anyone who gets in her way can be fun.
Some of the arcade games are impressive in spite of the physics:
In nfs9 - most wanted, they have some subtle but cool effects, like dark areas getting brighter over time simulating your eyes adjusting. Plus there are cool sounds and the ever present pursuing cops and things to smash into, all part of teaching responsible driving:
arcade fanboy spotted AFAIK, i've never tried an arcade game in my life and i dont wanna try any.. i started with GPL, NR2003 and then LFS, GTL & NK pro.
I've always felt that South City was a bit wide compared to Monaco. Can anyone clever tell me the average widths of the two circuits so I can either be right or happy? Not tried this combo yet though... hmmmmm.
and almost proud of it ... Started with NFS2 (1997) (unless you count "pole position" from the old gaming computers like Atari 800), then went through the NFS series. NFS4 (1999) was the first time I tried online racing (chat room and "pits"). I think NFS4 was one of the first hosted online racing games released.
I do the sims as well, I spent 7 of 9 months in a row (there was a Tombraider version released during this time), hot lapping in GPL to get my GPL rank negative. Also joined the 500 second club (sub 8:20) by getting an 8:15.32 lap at Nurburg (Nordschliefe) in the Lotus.
I also got F1 2002 and F1C 99-02 when they were released as well as NR2003. I ordered GTR and GTLegends from Germany since I didn' want to wait for the USA release. I've added rFactor to the collection, and of course I have LFS, but it's the S2 T patch that has impressed me the most with LFS.
Monaco has some pretty tight spots, espeically all the hairpin turns. Based on the videos I've seen in the past, South City tracks are wider than Monaco, not that the widest part of Monaco isn't wider than the narrowest part of South City, but overall Monaco is narrower.
As I usually recommend, do a web search for F1 Monaco video and you get random hits. Someone who went there took some videos, but you need Real Player to view those. There's also a google video of a F1C99-02 lap at Monaco with a link to a better quality version.
don´t know if we are talking about the same corner, but there is a small bump directly beneath the 50m sign... maybe your rear is very light at the spot?