Did I miss this byte of information, or do none of the InSim packets report the maximum number of clients that can be connected to the server at any one time?
[Edit] Some other information that I can't find:
Max Guests, Number of Admin Slots, Max (Real + AI) In Race, Max (Real + AI) Per Guest PC, Max (Real + AI) On Host PC, Smoothness (Packet Per Second) & Cars Allowed To Be Used on Host.
[Edit] Some other information that I can't find:
Max Guests, Number of Admin Slots, Max (Real + AI) In Race, Max (Real + AI) Per Guest PC, Max (Real + AI) On Host PC, Smoothness (Packet Per Second) & Cars Allowed To Be Used on Host.