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Checkpoint objects in SMX-files
Hey folks!

Not sure, if this the right area, but I'll give it a try

Playing a little with SMX-files I noticed something that i find quite strange:

Apart the fact, that checkpoint objects (start/finish or splits) are in most cases "areas" instead of mere "lines", which I might even understand, some of them appear to be "doubled". That means: For a given checkpoint you encounter on track there might be more than one checkpoint object in the SMX.
As an example I have attached an image of Blackwood where the objects lebelled "0" and "1" are the first split of BL1 & BL2 ("original direction"), "2" and "3" are split 2 of BL1 an "4" is start/finish for both.
(Don't be bothered with the red arrow. that indicates driving direction an the blue "strip" is the road of BL1)

Now the questions are:
1: Why are there multiple objects for a given checkpoint? I could even understand that, if it was for different tracks, but since even for split 2 of BL1 there are two it doesn't make sense. Or is that "normal" and "reversed"? But that would not explain, why there are checkpoints with only one object (not here apparentely, but for other tracks there are), nor would it explain, why for example start/finish of SO3 consists of 4(!) objects (or s/f of KY1 and KY2 being 3 plus one inside pitlane ...)

2: Is there any way to determine, which is the correct one to use for a given track and/or direction (especially if there are multiple objects for a singel checkpoint)? This information does not seem to be included either SMX or PTH-files ... Any other info is appreciated ...
Attached images
Unbenannt.PNG

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