An option to limit how fast the virtual steering wheel can be turned would seem to be helpful for us game pad users, mainly because the steering becomes very twitchy near the ends of the control range (from the non-linear effects of wheel turn compensation.) The analog steering smoothing setting helps, but at higher levels also slows smaller steering corrections.
This would also seem to help with realism since, as it is now, a gamepad user can flick from lock to lock almost instantly, far faster than an wheel could actually be turned.
This would also seem to help with realism since, as it is now, a gamepad user can flick from lock to lock almost instantly, far faster than an wheel could actually be turned.