Hi all,
So I'm modifying Lapper to allow us to set race grid order via a GUI interface and the problem is that there does not seem to be any way wihtin InSim to detect what the "/start" mode is (fixed, random, finish, et al). InSimSniffer doesn't show any kind of state change or other packet when you type "/start random" or other mode in game, so has anyone figured a way to find this out?
If not, then I suppose I need to assume that people will contorl it via the Lapper app and do all of the ordering, mode change tracking and other ousekeeping in the script. Then I can replace the "/start" command with "!start" with the same params. The problem there is if someone uses the original "/start" command, I lose track of the state.
Any ideas, or do I just rely on people using the right method?
So I'm modifying Lapper to allow us to set race grid order via a GUI interface and the problem is that there does not seem to be any way wihtin InSim to detect what the "/start" mode is (fixed, random, finish, et al). InSimSniffer doesn't show any kind of state change or other packet when you type "/start random" or other mode in game, so has anyone figured a way to find this out?
If not, then I suppose I need to assume that people will contorl it via the Lapper app and do all of the ordering, mode change tracking and other ousekeeping in the script. Then I can replace the "/start" command with "!start" with the same params. The problem there is if someone uses the original "/start" command, I lose track of the state.
Any ideas, or do I just rely on people using the right method?