It's no secret that many veteran members of LFS have been dormant in terms of actually driving the sim, and I have not been an exception. After many many many months of really not trying the sim for any length of time, I decided to have a go at it last night for about an hour with the hopes of rediscovering LFS at least just a little bit. LFS has always occupied a reserved place in my affections due to it's innovation in the past, and the motivation of basically one developer creating something so impressive. I've always had a passion for cars and LFS is something that caters to that passion on a very basic, direct, and primal level because of their approach. Varied car types that I have a chance of ever driving, and an intense focus on raw physics.
Despite all of the bubbling negativity (though nobody can deny that the development pace has been agonizing for fans), I really want to remind Scawen (& co) that they've created a fantastic and impressive product, which is already very good despite it's shortcomings, and despite the timeline. I sincerely hope the project doesn't lose anymore steam, because the potential in LFS is absolutely through the roof. The tire model itself and the approach is still the most advanced out there, even if the on-track driving results are a little behind iRacing for now.
The sound in some cars is actually still engaging even if they're not the scintillating masterpiece of iRacing's C6.R howling down a straight. They provide great feedback, and at least there is some attempt at turbocharger modelling... something other sims seem to purposely avoid, or manage to do even more poorly. LFS also works brilliantly with nVidia's 3D Vision system (as does iRacing), with only one very minor flaw.
The cockpits look great in 3D and everything in the rendered world is where it should be.
I just figured a little bit of encouragement might go a long way after literally years of constant negativity around here!
I'm really looking forward to trying Scawen's updated tire model when it arrives - and hopefully seeing many finishing touches come along after that hurdle is out of the way. Hopefully Eric's got some irons in the fire as well with cars & tracks!
Despite all of the bubbling negativity (though nobody can deny that the development pace has been agonizing for fans), I really want to remind Scawen (& co) that they've created a fantastic and impressive product, which is already very good despite it's shortcomings, and despite the timeline. I sincerely hope the project doesn't lose anymore steam, because the potential in LFS is absolutely through the roof. The tire model itself and the approach is still the most advanced out there, even if the on-track driving results are a little behind iRacing for now.
The sound in some cars is actually still engaging even if they're not the scintillating masterpiece of iRacing's C6.R howling down a straight. They provide great feedback, and at least there is some attempt at turbocharger modelling... something other sims seem to purposely avoid, or manage to do even more poorly. LFS also works brilliantly with nVidia's 3D Vision system (as does iRacing), with only one very minor flaw.
The cockpits look great in 3D and everything in the rendered world is where it should be.
I just figured a little bit of encouragement might go a long way after literally years of constant negativity around here!
I'm really looking forward to trying Scawen's updated tire model when it arrives - and hopefully seeing many finishing touches come along after that hurdle is out of the way. Hopefully Eric's got some irons in the fire as well with cars & tracks!