The online racing simulator
IPv6
(9 posts, started )
IPv6
Hi,
I'm just wondering what LFS's take on IPv6 is, since it seams to be gaining momentum and there is a lot of application support for it now.
I dont think theres not really much to discuss. Its becoming more widely available. Once it gets to a critical point, it'll be "supported". I believe that DirectX 9 even transparently supports IPv6 and v4, as long as the address format is not assumed to be in the v4 "revision". Unfortunately LFS is still Dx8 :'(

If LFS does its own Winsock fu, then I've been told its "trivial" to change. Not something I;ve actively investigated though.
I don't know a lot about IPv6, I am just curious. It then shoud be easy enough to support ipv4 and ipv6 clients on the same server and the master server could report both IP addresses for dual stack servers? IPv6 would take the hassel out of NAT configuration for hosting a game, espically for those that don't know anything about ports or how to configure their broadband router to forward them.

Are their any plans for IPv6 support?
IPv6 is backward compatible with IPv4.
Quote from wheel4hummer :IPv6 is backward compatible with IPv4.

What do you mean by backward compatable?
Support for IPv6 still needs to be developed though?
I mean that an IPv6 user can connect to a IPv4 server no problem.
There are a few transition mechanisms developed to allow people on IPv4 networks to get an IPv6 address and connect to other IPv6 hosts. The software must still support IPv6 to take advantage of it. Besides, we don't want IPv4 servers, we want IPv6 ones
Because we all need enough addresses to let our fridge's and microwave's have an internet presence...
Or more importantly, arn't stuck with NAT, developed as a work around for the lack of addresses. Which in turn makes obtaining direct network connections more complicated, usually having to rely on a third party. Think of skype. All programs sould connect that easy, except be more reliable and less complicated underneath. I don't know about the other features, but that is the one I'm most interested in(and quality of service, whatever the differences are to IPv4). Further reading: http://www.circleid.com/posts/nat_just_say_no/

IPv6
(9 posts, started )
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