You set your color depth to 16 bit, which is the cause for the slight green touch.
Color is build of three components red, green, blue. So if you calc 16 / 3 you get 5 bit, 5 bit and one times 6 bit. The 6 bit is assigned to green, because this is the most sensible color for the human eyes.
Guess a 50% grey for smoke
Red 5 bit --> 32 possible color levels, 50% --> 15
Green 6 bit --> 64 possible color levels, 50% --> 32 (graphic card will div this by 2) --> 16
Blue 5 bit --> 32 possible color levels, 50% --> 15
Notice green is slighly higher then the other colors. So with 16 bit the color can't be an exact grey like smoke should be.
To prevent the 32 bit / 3 question :-) :
Red 8bit
Green 8bit
Blue 8bit
Alpha Channel 8bit