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Caster goes wild on specific inpact
(6 posts, started )
#1 - Sobis
Caster goes wild on specific inpact
Hi, today I was messing around and noticed that from one impact with a wall, my wheel's FFB wen't upside down. When I was turning right, FFB used full force to keep the wheel turning right instead of counter-rotating it to the left.

When I pressed F and watched my front wheels I noticed it's camber adjusts massively when I'm on full lock. Then I opened the suspention menu (SHIFT+L or whatever it's called) I was surprised that my caster went from 6 to -20. Should this really happen?
Attached files
Caster bug.spr - 29.4 KB - 158 views
Is it just me, or your LFS generates huge body deformation?

I've never seen a car so smashed with such "tiny" impact
It looks like there is more likely something wrong with the collision detection of that ARMCO barrier.

If you look from above in slow-motion, you can see that the second impact occurs after the bonnet is already behind that barrier. Then the forces become much bigger, and therefore more damage.
Quote from Whiskey :Is it just me, or your LFS generates huge body deformation?

I've never seen a car so smashed with such "tiny" impact

in real life such forces would rip of body party instead of deforming them. And real life racecars CFK and GFK parts don't bend at all.


LFS has massive problems with forces if two surfaces meet at a sharp angle, its the same with some of the curb stones, like in that dreaded KY out-oval chicane.

Caster goes wild on specific inpact
(6 posts, started )
FGED GREDG RDFGDR GSFDG