we taking datas from game over the outsim. we adjusted the heading, pitch and roll. But we cannot calculate vector velocity. We have 3 float vectoral values. How can we calculate exact speed value.
we are trying this formula : speed = square root( x^2 + y^2 + z^2 ).
But we thing this formula is wrong...
we are trying this formula : speed = square root( x^2 + y^2 + z^2 ).
But we thing this formula is wrong...