Ever since Patch U came out I've been playing LFS a lot more and enjoying it a lot more (as are my friends). However; I was discussing it with a friend today and we're both still convinced there's more work to be done in the physics. I was hoping to get the topic started and say how things feel to me, and maybe get enough responses that Scawen could use the input for further advancements. Now, on to the particulars:
I, and everyone I regularly race with feel that Patch U is a HUGE improvement. However; there is still something wrong with lateral grip. More precisely, there's something not quite right about how cars regain traction. Even in my relatively stock car with street legal tires when the car starts to get sideways it will *snap* back into line once grip is regained (if I let off the throttle, for instance). This still doesn't happen quite right in LFS. The car comes back into line very slowly and smoothly. I feel this should be more...well...violent. The same is true about losing grip, though to a lesser degree. It feels like it comes on quite slowly, rather than being a quick reaction. Instead of "grip, grip, grip, NO GRIP!" it feels more like a linear loss of grip when it lets go. For certain slicks should hit their limit a bit more quickly (high grip limit, but once you pass it it's very quick).
We also feel that there's too much loss of grip on the grass. While I actually kind of like this fact, since it forces people to stay on the tarmac more, it really isn't realistic. The grass in game feels like it's got fresh dew, and is therefore very slick. This should not be the case when driving in dry conditions in the middle of the day. I long for the day when we can get damp tracks in the mornings and hot, sticky tracks late in the day, but until that happens the grass really does need a bit more grip.
Other than those two issues I think the current physics are fantastic. With a little tweaking I think they could be as perfect as possible given the current game limitations.
I, and everyone I regularly race with feel that Patch U is a HUGE improvement. However; there is still something wrong with lateral grip. More precisely, there's something not quite right about how cars regain traction. Even in my relatively stock car with street legal tires when the car starts to get sideways it will *snap* back into line once grip is regained (if I let off the throttle, for instance). This still doesn't happen quite right in LFS. The car comes back into line very slowly and smoothly. I feel this should be more...well...violent. The same is true about losing grip, though to a lesser degree. It feels like it comes on quite slowly, rather than being a quick reaction. Instead of "grip, grip, grip, NO GRIP!" it feels more like a linear loss of grip when it lets go. For certain slicks should hit their limit a bit more quickly (high grip limit, but once you pass it it's very quick).
We also feel that there's too much loss of grip on the grass. While I actually kind of like this fact, since it forces people to stay on the tarmac more, it really isn't realistic. The grass in game feels like it's got fresh dew, and is therefore very slick. This should not be the case when driving in dry conditions in the middle of the day. I long for the day when we can get damp tracks in the mornings and hot, sticky tracks late in the day, but until that happens the grass really does need a bit more grip.
Other than those two issues I think the current physics are fantastic. With a little tweaking I think they could be as perfect as possible given the current game limitations.