The online racing simulator
LFS - for sake of reality
(7 posts, started )
LFS - for sake of reality
#2 - nacim
Mirrors are aliased, but that's a good start
Just a standard LFS mirrors rendered at 512x256 pixels, no change there...

Car chassis is added to front surface of mirrors which allows me to draw separate texture to side and center mirror, even though they use same render (512x256) (portion of texture in case of side mirror). This aswell allow higher resolution for chassis, therefore mirrors look a bit more pixelated (compared to chassis).
#4 - nacim
Okay, so mirrors needs better résolutions, maybe realtive to the screen resolution.

Is the chassis drawn in realtime (with your skin, and dammages) ?
Quote from nacim :Is the chassis drawn in realtime (with your skin, and dammages) ?

Sadly it's just a static texture
#6 - nacim
Quote from Flame CZE :Sadly it's just a static texture

Oh, that's bad, I prefer to add this texture only on the interior mirror so, or a generated texture at pit exit.
Scawen said that he'll work in 3D mirrors for 0.6G, but nothing happened, so we'll wait for it after Westhill update.
Does it render to the mirror or to to the screen? (like a sticker on monitor)
(I guess to mirror but just wondering because the video seems to have zero viewpoint movement)
Either way, creative idea.

LFS - for sake of reality
(7 posts, started )
FGED GREDG RDFGDR GSFDG