Hi
I made an autocross layout with some route checkers.
In singleplayer if you go through the checkpoints in wrong order, LFS gives a time penality.
That is the behaviour that I want.
But in multiplayer, the player gets instantly forced to spectate:
Is there a setting to change that?
I tried:
/autokick=no
but made no change.
I made an autocross layout with some route checkers.
In singleplayer if you go through the checkpoints in wrong order, LFS gives a time penality.
That is the behaviour that I want.
But in multiplayer, the player gets instantly forced to spectate:
Is there a setting to change that?
I tried:
/autokick=no
but made no change.