WARNING : THIS IS A TEST
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT
PLEASE TEST BEFORE YOU POST
PLEASE AVOID : OFF-TOPIC FEATURE REQUESTS / UNRELATED COMMENTS
Hello Racers,
Here is a new TEST PATCH : 0.6J5
Nearby objects are now visible in the reflections on cars.
Building reflections have also been improved.
The HTC Vive VR headset is now supported through OpenVR.
To enter VR mode if you have an Oculus Rift or HTC Vive :
Options... View... 3D button at the top of the screen.
Select VR headset. Select Oculus Rift or OpenVR.
This test patch IS compatible with version 0.6J
This test patch CAN play replays from version 0.6J
You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6J so you can easily go back if there are any problems.
Changes from 0.6J4 to 0.6J5 :
AI :
Now avoid ramming other cars when in the pit lane or lap of honour
FIX : Could go wrong when entering BL pit lane for a pit stop
Changes from 0.6J3 to 0.6J4 :
Fixes :
Render target problem in HTC Vive when changing tracks
AI driver names can no longer be blank
Misc :
Max drivers in single player increased to 24 (online max still 40)
Changes from 0.6J to 0.6J2 :
Graphics :
New reflections system and shaders for cars and buildings
Nearby objects are visible in new dynamic reflections on cars
Option to set number of dynamic reflections in main view and mirror
Misc option to enable a programmable post-processing shader
Misc :
New command /rsh to reload shaders (e.g. after editing externally)
Maximum number of controllers increased to 10 (was previously 8)
VR :
HTC Vive headset is now supported through OpenVR
Oculus Rift support now requires runtime 0.7 or later
Improved dialog sequence after any error entering VR mode
Training lesson editor :
SHIFT+T on main entry screen to access lesson editor or list editor
Layouts for lessons must be copied from layout to training folder
SHIFT+T on training screen to view and test newly added lessons
Fixes :
Alpha sorting issue on bricks at base of a South City building
Improved validity check when loading car colour settings
INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6J must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6J5
DOWNLOADS :
PATCH 0.6J TO 0.6J5 (SELF EXTRACTING ARCHIVE) (if you already have 0.6J) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6J_TO_6J5.exe (1.3 MB)
PATCH 0.6J TO 0.6J5 (ALTERNATIVE ZIP) (if you already have 0.6J) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6J_TO_6J5.zip (1.6 MB)
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT
PLEASE TEST BEFORE YOU POST
PLEASE AVOID : OFF-TOPIC FEATURE REQUESTS / UNRELATED COMMENTS
Hello Racers,
Here is a new TEST PATCH : 0.6J5
Nearby objects are now visible in the reflections on cars.
Building reflections have also been improved.
The HTC Vive VR headset is now supported through OpenVR.
To enter VR mode if you have an Oculus Rift or HTC Vive :
Options... View... 3D button at the top of the screen.
Select VR headset. Select Oculus Rift or OpenVR.
This test patch IS compatible with version 0.6J
This test patch CAN play replays from version 0.6J
You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6J so you can easily go back if there are any problems.
Changes from 0.6J4 to 0.6J5 :
AI :
Now avoid ramming other cars when in the pit lane or lap of honour
FIX : Could go wrong when entering BL pit lane for a pit stop
Changes from 0.6J3 to 0.6J4 :
Fixes :
Render target problem in HTC Vive when changing tracks
AI driver names can no longer be blank
Misc :
Max drivers in single player increased to 24 (online max still 40)
Changes from 0.6J to 0.6J2 :
Graphics :
New reflections system and shaders for cars and buildings
Nearby objects are visible in new dynamic reflections on cars
Option to set number of dynamic reflections in main view and mirror
Misc option to enable a programmable post-processing shader
Misc :
New command /rsh to reload shaders (e.g. after editing externally)
Maximum number of controllers increased to 10 (was previously 8)
VR :
HTC Vive headset is now supported through OpenVR
Oculus Rift support now requires runtime 0.7 or later
Improved dialog sequence after any error entering VR mode
Training lesson editor :
SHIFT+T on main entry screen to access lesson editor or list editor
Layouts for lessons must be copied from layout to training folder
SHIFT+T on training screen to view and test newly added lessons
Fixes :
Alpha sorting issue on bricks at base of a South City building
Improved validity check when loading car colour settings
INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6J must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6J5
DOWNLOADS :
PATCH 0.6J TO 0.6J5 (SELF EXTRACTING ARCHIVE) (if you already have 0.6J) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6J_TO_6J5.exe (1.3 MB)
PATCH 0.6J TO 0.6J5 (ALTERNATIVE ZIP) (if you already have 0.6J) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6J_TO_6J5.zip (1.6 MB)