According to the n patch info we do now have ISS state flags?
What exactly do we need ISS state flags for?
Tnx, Dandy
What exactly do we need ISS state flags for?
Tnx, Dandy
// ISS state flags
#define ISS_GAME 1 // in game (or MPR)
#define ISS_REPLAY 2 // in SPR
#define ISS_PAUSED 4 // paused
#define ISS_SHIFTU 8 // SHIFT+U mode
#define ISS_DIALOG 16 // in a dialog
#define ISS_SHIFTU_FOLLOW 32 // FOLLOW view
#define ISS_SHIFTU_NO_OPT 64 // SHIFT+U buttons hidden
#define ISS_SHOW_2D 128 // showing 2d display
#define ISS_FRONT_END 256 // entry screen
#define ISS_MULTI 512 // multiplayer mode
#define ISS_MPSPEEDUP 1024 // multiplayer speedup option
#define ISS_WINDOWED 2048 // LFS is running in a window
#define ISS_SOUND_MUTE 4096 // sound is switched off
#define ISS_VIEW_OVERRIDE 8192 // override user view
#define ISS_VISIBLE 16384 // InSim buttons visible
#define ISS_TEXT_ENTRY 32768 // in a text entry dialog