is anyone familiar with insims where usernames aren't used at all?
I'm working on an insim where playernames are used to identify a person (no its not for a cracked community).
Its actually for a racing center in south-norway. They have 8 LFS accounts they use and wants to save stats of their customers and post on their website later on.
Might be a stupid question.. but:
I keep getting the UCID of the host. The ucid can be found in several packets, but is it assigned with the username aswell? Since there are many different customers on the racing center, I can't use the username.
I tried to send a message where it said "welcome back, <incoming connection>". It said Host no matter what.
I'm working on an insim where playernames are used to identify a person (no its not for a cracked community).
Its actually for a racing center in south-norway. They have 8 LFS accounts they use and wants to save stats of their customers and post on their website later on.
Might be a stupid question.. but:
I keep getting the UCID of the host. The ucid can be found in several packets, but is it assigned with the username aswell? Since there are many different customers on the racing center, I can't use the username.
I tried to send a message where it said "welcome back, <incoming connection>". It said Host no matter what.