Has there been any car/tyre physics changes done to 0.6R?Because comparing .6N and 6R theres a lot of difference in how cars behave (on 36 degree angle).I know Live for speed is mostly about racing and not drift and I already feel sorry for wasting your time with this, but for some people who enjoy lfs drifting it's a bit of a game-breaker.
The issue:
(It happens on pretty much all the cars you can drift in LFS.) When you start sliding the car there is less control/input from the front tires(especially on transitions) compared to version 0.6N
I made little video trying to compare(both versions same set+same 36dgr angle).Try to focus on the front side(tires) of the car and how the driver is constantly fighting the car(in 0.6R) because there is very little control over it.Meanwhile on 0.6N it's a different story, I also include captions in video.
Sorry if this is wrong place to post, this is really bugging me alot.Thanks for reading
The issue:
(It happens on pretty much all the cars you can drift in LFS.) When you start sliding the car there is less control/input from the front tires(especially on transitions) compared to version 0.6N
I made little video trying to compare(both versions same set+same 36dgr angle).Try to focus on the front side(tires) of the car and how the driver is constantly fighting the car(in 0.6R) because there is very little control over it.Meanwhile on 0.6N it's a different story, I also include captions in video.
Sorry if this is wrong place to post, this is really bugging me alot.Thanks for reading