Nice renders, but the odd scaling of the different cars ruins it a little bit for me...
It would be nice to see a render where all the cars have been placed in the same scene, so that they show in each others' reflections, but I'm assuming you've done it this way to cut down on rendering overheads and time?
If you're not averse to some advice, one possibility I could suggest is placing the cars in the same scene and framing the shot, and then hiding all but one of the cars for each render in turn, and then compositing them all back together once done. This would keep the scale and positioning constant and realistic. It wouldn't have the realistic reflections of the other cars though, but it would make the render times a little more manageable maybe.
Also, look into rendering Alpha channels when rendering the main image - most rendering software will do them at the same time, incorporated into the image as a 4th channel, or as a separate file. They take all of the headache out of clearcutting, and make semi-transparent parts such as windows much easier to deal with. It would also help to avoid that hard edge that shows where the floor ends in each rendered image when comping them together.