WARNING: THIS IS A TEST
THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR THE NEW GRAPHICS SYSTEM
PLEASE TEST BEFORE YOU POST
Hello Racers,
Here is a new test patch: 0.6U16
The changes are listed below.
0.6U16 is compatible with 0.6U
- You CAN connect online with 0.6U
- You CAN play replays from 0.6U
Please back up or rename your LFS.exe from version U so you can revert to it if necessary.
Changes from 0.6U15 to 0.6U16:
Interface:
Key control (4/5/6/7) of free view FOV improved and reaches 2 deg
Prevented auto-repeat on block message and light switching keys
InSim:
IS_CPP FOV can now be used in-car but not smoothed (0 = no change)
IS_CPP Pos is now relative to "Centre view" not the user setting
FIX: It was possible to miss IS_PSF packet after taking over car
FIX: STime in IS_PSF packet was wrong after car was taken over
NOTE: for these fixes the new driver taking over must have U16
Misc:
Added a little more logging about D3D initialisation to deb.log
Changes from 0.6U14 to 0.6U15:
F12 pit instructions:
Pressure change with new tyre no longer counts as SETUP CHANGES
A new 'cancel' option beside the 'setup changes requested' line
Settings that will be adjusted are now shown in light red colour
FIX: rear tyre pressure was limited by front tyre pressure limits
FIX: symmetric pressure/camber request remained after pit stop
Multiplayer:
More accurate transmission of fuel load from local to remote car
Remote car fuel load is now shown in F12 if /showfuel is enabled
Rolling resistance included in catch-up phase of prediction
FIX: Remote cars with worn tread could wrongly get a puncture
Misc:
Auto-repeat key function reinstated (disabled in previous test)
MPR / SPR are now prevented from being named temp_mpr / temp_spr
Free view mode minimum field of view reduced from 10 to 2 degrees
InSim NLP / MCI minimum time interval reduced to 10 ms (was 40 ms)
Mouse X and Y sensitivity (in Axes tab) lower limit reduced to 0.5
FIX: Message MPR_BLANK sometimes displayed when watching live MPR
Changes from 0.6U13 to 0.6U14:
Multiplayer:
Command /showfuel (no/yes) allows remote car fuel load to be seen
Most admin commands with parameter omitted report current value
FIX: Car on pit speed limiter sent maximum packets per second
FIX: Remote car's tyre temperature over 200 appeared black (cold)
FIX: Remote tyre temperatures increased too slowly in skid or spin
MPR debug commands:
/mprlag X simulates online packet delay of X ms (+ no smoothing)
/mprsmooth X (0 or 1) to disable or enable input smoothing
CPU usage display:
In Graphics or Misc options (in-game) click the car icon then 'P'
You can now see CPU usage for Physics, Draw, Prediction, etc.
The "Pred" line shows CPU usage for prediction of remote cars
Prediction time also shows up in an MPR if /mprlag is set
Support for live multiplayer replays:
Replay identified as live when starting to watch an unfinished MPR
Does not exit replay after fast forwarding to current time
Catch up to live position by clicking >| button
Skins can be downloaded while watching a live replay
Save replay while temp_mpr is being viewed - copy instead of rename
Start new mpr while temp_mpr is in use - tries temp_mpr_1 (up to 9)
/mprflush X to flush mpr to file every X seconds (0 = disable)
VR:
Virtual keyboard is shown at dialog height if no dialog is visible
Space bar VR click auto disabled when you type with real keyboard
Misc:
Increased distance for car subobjects to become invisible
FIX: Free view roll is now reported in InSim IS_CPP packet
Changes from 0.6U12 to 0.6U13:
Multiplayer:
Reduced steering glitch each time a position packet is received
- this requires the sender and receiver to have the new version
Position packets are sent more frequently in response to steering
- packet frequency is further increased at higher speeds
- this requires only the sender to have the new version
Maximum packets per second (/pps) has been increased to 12
- this doesn't change much except in specific circumstances
- FIX: /pps command while in multiplayer was not sent to guests
- this requires only the server to have the new version
Changes from 0.6U11 to 0.6U12:
Skin downloads:
Faster skin downloads when joining server (and auto updater)
Slightly faster skin downloads when driver joins race in-game
FIX: Skin downloading could get stuck after a large header
Interface:
Pit speed limit is shown when car speed is below 2/3 of limit
Command /spectv no - prevent selecting TV camera on spectate
Momentary flick to rear view after SHIFT+R is now avoided
Avoided downshift after pressing SHIFT+X to exit free view
In fact any 'key held' function after SHIFT+key is prevented
Some updated translations - thank you translators!
Changes from 0.6U to 0.6U11:
Graphics:
Car shadows now use anisotropic filtering to reduce shimmering
Views:
Horizon lock now has a strength slider option
View filter time maximum value increased to 1 second
FIX: Filtered view went wrong with low filter time + replay speedup
VR:
Updated OpenVR to version 1.10.30
Improved timing of obtaining view each frame
New "Antialiasing" option to select 4x or 8x multisampling
New "Resolution adjustment" slider (also known as supersampling)
Names over cars could fade differently in each eye in Pimax headset
FIX: Head tracking / mirrors wrong if car leaned with horizon lock
FIX: Free view FOV was wrong after entering VR in free view
FIX: Names above cars looked wrong in Pimax headsets
FIX: Some trees looked wrong in Pimax headsets
Controls:
Gearshift debounce setting now applies to all controller buttons
FIX: Rare manual shift at high speed to 1st/rev during auto shift
Force Feedback:
New settings are available under Axes / FF in Options - Controls
FF Steps maximum value is now 10000 (the maximum in DirectInput)
FF Rate is now controlled by a user setting (25 / 50 / 100 Hz)
LAN:
Easier to set up LAN race: local IP address is shown on host screen
You can enter the local network computer name instead of IP address
Interface:
LFS now assumes 3 screens when aspect ratio is 4:1 (was 3:1)
Yellow and blue flags now alternate with RCM or penalty message
More telemetry data for OutSim:
Enable by setting the OutSim Opts value in cfg.txt
All data options can be switched on with the value ff
The new data is documented in a header file OutSimPack.h
Misc:
When LFS is set to close the reason is logged to deb.log file
CAR.lfs scripts are reliably run when user car is spawned or reset
FIX: Memory leak related to threads (most often for skin download)
FIX: Replays from old Westhill before 2015 now marked as obsolete
FIX: Stop-go penalty caused car to get stuck in custom pit stop
FIX: Driver names ending with a lead byte could corrupt text
FIX: Issues with driver names ending with caret character
INSTALLATION:
A FULL version of LFS 0.6U must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen: 0.6U16
DOWNLOADS:
IF YOU ALREADY HAVE 0.6U:
PATCH 0.6U TO 0.6U16 (SELF EXTRACTING ARCHIVE)
www.lfs.net/file_lfs.php?name=LFS_PATCH_6U_TO_6U16.exe (1.6 MB)
FOR HOSTING ONLY:
DEDICATED HOST 0.6U14 (non-graphical version for hosting only):
www.lfs.net/file_lfs.php?name=LFS_S3_DCON_6U14.zip (1.8 MB)
THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR THE NEW GRAPHICS SYSTEM
PLEASE TEST BEFORE YOU POST
Hello Racers,
Here is a new test patch: 0.6U16
The changes are listed below.
0.6U16 is compatible with 0.6U
- You CAN connect online with 0.6U
- You CAN play replays from 0.6U
Please back up or rename your LFS.exe from version U so you can revert to it if necessary.
Changes from 0.6U15 to 0.6U16:
Interface:
Key control (4/5/6/7) of free view FOV improved and reaches 2 deg
Prevented auto-repeat on block message and light switching keys
InSim:
IS_CPP FOV can now be used in-car but not smoothed (0 = no change)
IS_CPP Pos is now relative to "Centre view" not the user setting
FIX: It was possible to miss IS_PSF packet after taking over car
FIX: STime in IS_PSF packet was wrong after car was taken over
NOTE: for these fixes the new driver taking over must have U16
Misc:
Added a little more logging about D3D initialisation to deb.log
Changes from 0.6U14 to 0.6U15:
F12 pit instructions:
Pressure change with new tyre no longer counts as SETUP CHANGES
A new 'cancel' option beside the 'setup changes requested' line
Settings that will be adjusted are now shown in light red colour
FIX: rear tyre pressure was limited by front tyre pressure limits
FIX: symmetric pressure/camber request remained after pit stop
Multiplayer:
More accurate transmission of fuel load from local to remote car
Remote car fuel load is now shown in F12 if /showfuel is enabled
Rolling resistance included in catch-up phase of prediction
FIX: Remote cars with worn tread could wrongly get a puncture
Misc:
Auto-repeat key function reinstated (disabled in previous test)
MPR / SPR are now prevented from being named temp_mpr / temp_spr
Free view mode minimum field of view reduced from 10 to 2 degrees
InSim NLP / MCI minimum time interval reduced to 10 ms (was 40 ms)
Mouse X and Y sensitivity (in Axes tab) lower limit reduced to 0.5
FIX: Message MPR_BLANK sometimes displayed when watching live MPR
Changes from 0.6U13 to 0.6U14:
Multiplayer:
Command /showfuel (no/yes) allows remote car fuel load to be seen
Most admin commands with parameter omitted report current value
FIX: Car on pit speed limiter sent maximum packets per second
FIX: Remote car's tyre temperature over 200 appeared black (cold)
FIX: Remote tyre temperatures increased too slowly in skid or spin
MPR debug commands:
/mprlag X simulates online packet delay of X ms (+ no smoothing)
/mprsmooth X (0 or 1) to disable or enable input smoothing
CPU usage display:
In Graphics or Misc options (in-game) click the car icon then 'P'
You can now see CPU usage for Physics, Draw, Prediction, etc.
The "Pred" line shows CPU usage for prediction of remote cars
Prediction time also shows up in an MPR if /mprlag is set
Support for live multiplayer replays:
Replay identified as live when starting to watch an unfinished MPR
Does not exit replay after fast forwarding to current time
Catch up to live position by clicking >| button
Skins can be downloaded while watching a live replay
Save replay while temp_mpr is being viewed - copy instead of rename
Start new mpr while temp_mpr is in use - tries temp_mpr_1 (up to 9)
/mprflush X to flush mpr to file every X seconds (0 = disable)
VR:
Virtual keyboard is shown at dialog height if no dialog is visible
Space bar VR click auto disabled when you type with real keyboard
Misc:
Increased distance for car subobjects to become invisible
FIX: Free view roll is now reported in InSim IS_CPP packet
Changes from 0.6U12 to 0.6U13:
Multiplayer:
Reduced steering glitch each time a position packet is received
- this requires the sender and receiver to have the new version
Position packets are sent more frequently in response to steering
- packet frequency is further increased at higher speeds
- this requires only the sender to have the new version
Maximum packets per second (/pps) has been increased to 12
- this doesn't change much except in specific circumstances
- FIX: /pps command while in multiplayer was not sent to guests
- this requires only the server to have the new version
Changes from 0.6U11 to 0.6U12:
Skin downloads:
Faster skin downloads when joining server (and auto updater)
Slightly faster skin downloads when driver joins race in-game
FIX: Skin downloading could get stuck after a large header
Interface:
Pit speed limit is shown when car speed is below 2/3 of limit
Command /spectv no - prevent selecting TV camera on spectate
Momentary flick to rear view after SHIFT+R is now avoided
Avoided downshift after pressing SHIFT+X to exit free view
In fact any 'key held' function after SHIFT+key is prevented
Some updated translations - thank you translators!
Changes from 0.6U to 0.6U11:
Graphics:
Car shadows now use anisotropic filtering to reduce shimmering
Views:
Horizon lock now has a strength slider option
View filter time maximum value increased to 1 second
FIX: Filtered view went wrong with low filter time + replay speedup
VR:
Updated OpenVR to version 1.10.30
Improved timing of obtaining view each frame
New "Antialiasing" option to select 4x or 8x multisampling
New "Resolution adjustment" slider (also known as supersampling)
Names over cars could fade differently in each eye in Pimax headset
FIX: Head tracking / mirrors wrong if car leaned with horizon lock
FIX: Free view FOV was wrong after entering VR in free view
FIX: Names above cars looked wrong in Pimax headsets
FIX: Some trees looked wrong in Pimax headsets
Controls:
Gearshift debounce setting now applies to all controller buttons
FIX: Rare manual shift at high speed to 1st/rev during auto shift
Force Feedback:
New settings are available under Axes / FF in Options - Controls
FF Steps maximum value is now 10000 (the maximum in DirectInput)
FF Rate is now controlled by a user setting (25 / 50 / 100 Hz)
LAN:
Easier to set up LAN race: local IP address is shown on host screen
You can enter the local network computer name instead of IP address
Interface:
LFS now assumes 3 screens when aspect ratio is 4:1 (was 3:1)
Yellow and blue flags now alternate with RCM or penalty message
More telemetry data for OutSim:
Enable by setting the OutSim Opts value in cfg.txt
All data options can be switched on with the value ff
The new data is documented in a header file OutSimPack.h
Misc:
When LFS is set to close the reason is logged to deb.log file
CAR.lfs scripts are reliably run when user car is spawned or reset
FIX: Memory leak related to threads (most often for skin download)
FIX: Replays from old Westhill before 2015 now marked as obsolete
FIX: Stop-go penalty caused car to get stuck in custom pit stop
FIX: Driver names ending with a lead byte could corrupt text
FIX: Issues with driver names ending with caret character
INSTALLATION:
A FULL version of LFS 0.6U must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen: 0.6U16
DOWNLOADS:
IF YOU ALREADY HAVE 0.6U:
PATCH 0.6U TO 0.6U16 (SELF EXTRACTING ARCHIVE)
www.lfs.net/file_lfs.php?name=LFS_PATCH_6U_TO_6U16.exe (1.6 MB)
FOR HOSTING ONLY:
DEDICATED HOST 0.6U14 (non-graphical version for hosting only):
www.lfs.net/file_lfs.php?name=LFS_S3_DCON_6U14.zip (1.8 MB)