I understand that when the multiplayer of LFS was coded it was common to have extremely slow internet speed
But time has passed and the average internet speed must have gone up like 1000 times
It makes me wonder, why is it still limited to only 6 packets per second?
At home for example I have 10mbps of upload speed, which is nothing special nowadays, and still it would be able to handle 47 guests with 40 cars on track with ease (and let's be honest I would never get that much people to join a random in-home server)
For some reason it allows up to 12 packets per second in a local server, which my 10mbps internet would still handle ~33 cars
I imagine that a gigabit dedicated link would be able to host several servers at 60+ packets per second
I participated on the development of the multiplayer mod for BeamNG and during the development we did some tests, we could easily surpass 100 packets per second without issues
So what's the limiting factor here? Why local is allowed to use 12 and online only 6?
But time has passed and the average internet speed must have gone up like 1000 times
It makes me wonder, why is it still limited to only 6 packets per second?
At home for example I have 10mbps of upload speed, which is nothing special nowadays, and still it would be able to handle 47 guests with 40 cars on track with ease (and let's be honest I would never get that much people to join a random in-home server)
For some reason it allows up to 12 packets per second in a local server, which my 10mbps internet would still handle ~33 cars
I imagine that a gigabit dedicated link would be able to host several servers at 60+ packets per second
I participated on the development of the multiplayer mod for BeamNG and during the development we did some tests, we could easily surpass 100 packets per second without issues
So what's the limiting factor here? Why local is allowed to use 12 and online only 6?