Hey all,
a few months back my eyes caught on the poor, slightly rusty condition of the default FOX muffler, so i thought of replacing it with a brand new looking one.
After finishing the exhaust i had a thought of remaking the FOX interior as a test because i haven't really tried to modify interiors that much apart from just adding radios and/or stickers to places, so i wanted to try to upscale the old existing texture and make it appear slightly more higher res.
There was also a slight mistake with the brake balance controller, original texture says L/R when it should be F/R
During this process i accidentally discovered how FOX's rev lights work when i exported datalog3_alp.dds with wrong settings, leading to an idea of making the rev lights round instead of the original square ones. To me, this looks nicer than square leds but it's down to a matter of taste.
It's not much of a proper retexture as really i've mostly just upscaled originals and slapped carbon fiber texture on top to give it more detail, but it could be worse for a first full retexture, hence why "higher res" is in quotation marks.
Image comparisons as well as the .zip with textures can be found below, just extract to LFS/data/dds. Don't forget to back up the original files.
Also you don't need to install every texture, for example if you want the exhaust only, just take FO_Parts.dds from the pack. Rest of the texture names should be quite self-explanatory, apart from carbon_BMW, which is the general carbon texture for front spoiler supports, inner side of rear wing plates and the rollbar at the top of the airdam.
But i've written too much now, enjoy the pack
a few months back my eyes caught on the poor, slightly rusty condition of the default FOX muffler, so i thought of replacing it with a brand new looking one.
After finishing the exhaust i had a thought of remaking the FOX interior as a test because i haven't really tried to modify interiors that much apart from just adding radios and/or stickers to places, so i wanted to try to upscale the old existing texture and make it appear slightly more higher res.
There was also a slight mistake with the brake balance controller, original texture says L/R when it should be F/R
During this process i accidentally discovered how FOX's rev lights work when i exported datalog3_alp.dds with wrong settings, leading to an idea of making the rev lights round instead of the original square ones. To me, this looks nicer than square leds but it's down to a matter of taste.
It's not much of a proper retexture as really i've mostly just upscaled originals and slapped carbon fiber texture on top to give it more detail, but it could be worse for a first full retexture, hence why "higher res" is in quotation marks.
Image comparisons as well as the .zip with textures can be found below, just extract to LFS/data/dds. Don't forget to back up the original files.
Also you don't need to install every texture, for example if you want the exhaust only, just take FO_Parts.dds from the pack. Rest of the texture names should be quite self-explanatory, apart from carbon_BMW, which is the general carbon texture for front spoiler supports, inner side of rear wing plates and the rollbar at the top of the airdam.
But i've written too much now, enjoy the pack