Hello!
in this thread you will find my reworked hi-res textures for LFS. For now i'm focusing on asphalt, but i plan to work also on curbs, grass and maybe everything else.
For asphalt i will always release both a "bright tarmac" version (resembling as much as possible the original LFS tarmac brightness) and a "dark tarmac" version so to match evryone's taste.
As attachment you can find some screenshots (first five for bright version, last two for dark version) to give you an idea, but i strongly recommend to try for yourself as the sense of speed those textures give, is stunning (IMO of course!).
Project is hosted on http://sourceforge.net/projects/lfs-addons/ and you will find of course also source files. Project is under GNU Public License.
News:
- released Blackwood & Aston Asphalt Textures 0.5.1 Alpha fixed (mapping quickfix)
Current Releases:
- Blackwood Asphalt Textures 0.5.1 Alpha fixed
- Aston Asphalt Textures 0.5.1 Alpha fixed
Installation:
- backup your *.dds files of your original LFS (dds files are placed into the "data\dds" subfolder)
- to achieve the best looking results, perform a monitor calibration and set you "white point" at the highest value
- Unzip the zip file into your LFS folder.
New Features (not included into original LFS Textures):
- asphalt cracks
- tridimensional depth of asphalt border
- tire marks simulating an asphalt where cars has passed since many years
- low frequency changes of asphalt elevation simulating a non perfectly plain asphalt
Fixes:
- the bug into original LFS textures of mismatch of road paintings after the starting grid
Known Bugs:
all bugs contained into original LFS textures (except the previously mentioned one wich have been fixed)
Download:
Honey's Textures (hosted on sourceforge)
_
in this thread you will find my reworked hi-res textures for LFS. For now i'm focusing on asphalt, but i plan to work also on curbs, grass and maybe everything else.
For asphalt i will always release both a "bright tarmac" version (resembling as much as possible the original LFS tarmac brightness) and a "dark tarmac" version so to match evryone's taste.
As attachment you can find some screenshots (first five for bright version, last two for dark version) to give you an idea, but i strongly recommend to try for yourself as the sense of speed those textures give, is stunning (IMO of course!).
Project is hosted on http://sourceforge.net/projects/lfs-addons/ and you will find of course also source files. Project is under GNU Public License.
News:
- released Blackwood & Aston Asphalt Textures 0.5.1 Alpha fixed (mapping quickfix)
Current Releases:
- Blackwood Asphalt Textures 0.5.1 Alpha fixed
- Aston Asphalt Textures 0.5.1 Alpha fixed
Installation:
- backup your *.dds files of your original LFS (dds files are placed into the "data\dds" subfolder)
- to achieve the best looking results, perform a monitor calibration and set you "white point" at the highest value
- Unzip the zip file into your LFS folder.
New Features (not included into original LFS Textures):
- asphalt cracks
- tridimensional depth of asphalt border
- tire marks simulating an asphalt where cars has passed since many years
- low frequency changes of asphalt elevation simulating a non perfectly plain asphalt
Fixes:
- the bug into original LFS textures of mismatch of road paintings after the starting grid
Known Bugs:
all bugs contained into original LFS textures (except the previously mentioned one wich have been fixed)
Download:
Honey's Textures (hosted on sourceforge)
_