RG^LORENZO is confirmed as the winner of the first edition of the DTK Superprix.
The italian recovered from P2 in quali and not a great race start, managing to get back into the lead with a half-lap long battle against Raigs, who retired shortly after for fuel miscalculation.
2nd Place by [FU]Nosle, very consistent through all the day, able to make the undercut work and beat all the opposition, with the exception of the Race Green leader. RG^Rony benefits from [WCL]Arska's incredible fuel miscalculation, that left him out cold at the very last corner of the very last lap.
The WCL ace was helped by a selfless RG^M@CI3K to get over the line at the end.
This combo was maybe underestimated by some: a lot of drivers who turned up for qualifying decided to spectate during the race for no very good reasons, a bit of a shame.
In fact, out of the 13 entrants, only 5 managed to take the finish line.
Fastest lap of the race and new Track Record for Skip Barber is set by RG^Lorenzo in 2'15''28, achieved in the last stint of the race.
Most of the race laptimes were faster than the quali benchmarks, meaning that the drivers got better & better, mastering the new course during the race.
Race was completed in 59'51''33, just under the hour mark.
A real test for the drivers!
That's it for this first edition of the DTK Superprix, that goes into history.
Now it's time for the Gala Prizes
POST EVENT AWARDS ||||||||||||||||||||||||||||
BEST LIVERY – Best livery prize is won by RACE GREEN, with cars driven by RG^Lorenzo, RG^Rony & RG^M@CI3K
Actually, the only custom livery to take part in the race, had no competition really!
BEST TEAM – Race Green Autosports
With Lorenzo winning the race, Rony in P3 & M@ci3k in P5 it's the best placed team overall.
BEST OVERTAKE – Race Winning overtake by RG^Lorenzo, on the Outside of Turn 14 on Raigs, for the win.
DRIVER OF THE DAY – The best driver of the DTK Superprix 2022 is RG^Lorenzo.
Second in quali, the italian managed to go solo in the race after an early fight with Raigs.
COMEBACK KING - Awarded to the driver who makes up most position in the race.
It's a tie with 2 positions gained by RG^Rony & RG^M@CI3K
RACE GREEN AWARD – Awarded to the cleanest driver of the race.
Award goes to [FU]NOSLE, 2nd placed driver in the race, he pitted early in the races and came back on most of the other guys with clean moves & clean racing
THE DONALD AWARD - Awarded to the most extraordinary achievement of the race.
This year, it goes to [WCL]Arska, for finishing the fuel at the exit of the very last turn of the race, at the very last lap.
MALDONADO AWARD – Nobody really stood out in a otherwise pretty clean race!
But honorable mention to TBUG, for not respecting the minimum 10 second pit-time rule, and for crashing out (AR) Sanma at the hairpin, in lap 7, with a super late braking move.
WHEN: Monday, 21th November, 20.10 CET WHERE: DTK Superprix GP Track WHY: Why not?
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Welcome to the first edition of the DTK SUPERPRIX!
A challenging circuit is waiting for the drivers, with plenty of elevation changes, technical corners & a mix of super fast & very slow sections.
A 4.8 KM Circuit, a mix of permanent & street circuit, vaguely inspired by the Birmingham Superprix Course.
You'll find open, fast sections, like the 1 km long double straight at the back of the track.
But at the end of the lap you'll have to tackle some very techinical corners, with walls very close by, before finishing off the lap
The First SuperPrix Winner will have to demonstrate abilities in setting up the car and skills in driving, to maximize the performance over the bumps, elevation changes & challenging corners.
For this very first edition of the DTK Superprix, the drivers will have to compete with one of the most iconic entry level Formula cars on the planet.
The Skip Barber (Formula Skippy).
With road tyres, this formula will challenge the drivers at the limit of grip in many parts of the DTK Superprix Circuit.
But this car will also guarantee exciting wheel to wheel battles and big groups fighting together, limiting the field spread.
EVENT TIMETABLE
Monday, November 21th
18:00 UTC / 19:00 CET / 20:00 EET - 60 minutes qualifying
19:10 UTC / 20:10 CET / 21:10 EET - Race start
EVENT FORMAT
60 min qualifying – Open Track 26 Laps Race – Pit Stop Mandatory (10 s minimum pit time)
(around 55-60 minutes race)
Drivers who fails to pit or doesn't respect the 10s minumum pit stop time will be penalized or DSQ
GENERAL RULES
Respect BLUE FLAG - you may not interfere passing maneuver of lapping car! In qualification - you may not disturb passing car in any way. Be careful at YELLOW FLAG - slow down if necesary, be ready to avoid crashed cars. Crashed drivers must make sure that their return to racing won't cause other incidents. No shortcutting in any way. 2 wheels must be on track every time. Usually there will be a layout to prevent shortcutting - if so,moving objects (like posts,tyrestacks,bales) should not be touched for legal lap. Don't cross the pitline with more than 2 wheels and make way for cars racing at full speed.
Be careful while racing, avoid any contacts with other cars. No crashing, ramming or any other unsportsmanlike behavior at any time. Drivers with high and/or unstable ping will be asked to leave if not improving it. No voting for restart/qualification/end race after qualification start (unless command is given to vote for start). Chatting during race is not forbidden, but pressing binds and (especially - unnesecary) texting too often can result in penalty. Not racing observers (including drivers who already have retired) may not use chat at all. Bumpdrafting is forbidden. If not following this rule, you'll get DSQ from the event
DTK SUPERPRIX GALA AWARDS
During the week following the event, Special Awards will be given for these respective categories.
Cette livrée est ce que aurait donné si BMW annoncait son retour pour la saison 2022 De Formule 1 si vous voulez créez Votre version de la livrée de BMW pour la saison 2022 vous pouvez laisser votre créativité faire son œuvre
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This livery is what it would have looked like if BMW announced its return for the 2022 Formula 1 season if you want to create Your own version of the BMW livery for the 2022 season you can let your creativity run wild
P.s C'est mon premier skin pour La BMW Sauber F1 06/This is my first skin for The BMW Sauber F1 06
Foreword. I wrote this article in Russian some time ago, now I have translated it into English, and I cannot be sure that in our context things are understood in exactly the same way. But I will still try to make the most accurate translation, although my English is far from the best (I didn’t studied it even at school and at the university, I studied German instead) So I apologize in advance.
This article is not a strict guide on how to judge in drifting. This is about judging in general, and the importance of objective thinking in the judging process.
I tend to think that for most people it is a self-evident statement that every judge should proceed from the fact that he evaluates the participants as objectively as possible. This is a key point in judging in general, it is clear that this assessment should also be effective throughout the judging, judges must be concentrated throughout the judging, not change, need to be consistent, and so on. We understand this as obvious things and will keep in mind but now we will discuss something else. For now, we will focus on the importance of objectivity. (If you do not agree with this, then I would like to see your opinion and its rationale on this matter, in the comments to the article.)
Let's break this argument down. Why is it important to judge objectively? On the contrary, for example in drifting you can do it based on your emotions or some show effect - who smoked more, who is louder than everyone else, who showed the show, who has a better car, who has a beautiful livery, who we like and who we dont like, etc. But everyone has different ideas about it. How can we agree which is more important? How to determine these things empirically and consistently? Obviously, it is important that the estimate scores of the participants be universal and consistent for all. But how can this be achieved? This is where objectivity comes into play.
Many people often like to use the term "objectivity", but I do not know how many people are able to fully disclose this term. And as Richard Feyman said, if you are not able to explain something in simple terms, then you most likely do not understand it yourself. Here is what I am trying to do now.
In this case, why not just say "objectively" instead of "unbiased"? Isn't it the same thing?
No, these are different things. unbiasedly is not the same as objectivity, but objectivity includes unbiasedly. Objective thinking is a more general concept that includes, among other things, the fact that all judgments are made strictly without emotionally, without expressing one's position, and is demonstrated in statements about facts (descriptive judgments), and not in statements about what should be (prescriptive judgments) Objective a judgment is a is true for everyone and in all circumstances. So, the laws of physics are objective and work regardless of whether we know about them or not. But due to the fact that there is little room for objectivity in life, there are very few objective judgments. Often, many replace them with subjective ones. And here lies the secret that must be understood in everyday life.
We are all used to judging people by ourselves. Hence the resentment and discontent. And all this is only because we consider our subjective opinion to be objective. We have developed our opinion about the people around us based on our emotions and follow it as an objective one. Even the attitude to the events surrounding us is subjective. And so, in order to change the world, it is enough to understand that subjective opinions are easy to change. But the world will never be different as long as we have a bad opinion of it. The world cannot be bad or good just because we wanted to think so, the world is neutral about our emotions about it and the surrounding world cannot change, which means that our opinion about the world and the world itself as such is fundamentally different, which is our subjective and objective, respectively. And I also want to make a warning. Do not try to define subject and object from the point of view of subjectivity and objectivity. These are slightly different categories, despite having the same root of the word.
The subject is a being with consciousness and will, the ability to purposeful activity aimed at a particular object, a person who knows and changes the world around him. The subject to which the practical or theoretical activity of a person is directed is an object. First of all, material thing and phenomena of the real world act as an object; their reflection in consciousness can also be an object of study by the subject.
Objective judgments can only be about objective reality.
Objective reality is a world that exists independently of a person and his consciousness. The idea of the world as a surrounding reality, independent of the position, understanding and perception of the subject. This is what makes objective judgments universal for everyone in any situation.
But when it comes to the fact that a person would make statements about reality, then everything is not so simple, the fact is that a person cannot just take and turn off emotions, turn off his understanding, turn off his position on the reality that is given to him in sensations, and interpretation processes visible to him. Because that's how human nature is. Evolutionarily, mechanisms are built into a person that interpret the visible, because this is the only way a person could survive. For example, if we are a primitive man, and we see a trembling bush, then it is most advantageous for survival to interpret this as the fact that a predator is hiding there that is preparing to eat us, and run away, instead of going and checking what is really there. It would be more objective, but more rational is to survive and continue your kind. That is evolutionarily gave rise to our emotions.
Fear - not to be eaten by a predator and save their genes.
Sympathy - to take care of your environment and offspring and transmit your genes further. (This is why we consider our children and all small animals and babies cute, because this is an evolutionary mechanism so that we strive to keep our offspring alive and can pass our genes through them)
Antipathy - to avoid ill-wishers and increase the chances of preserving their genes.
Aggression - to repulse ill-wishers for the purpose of self-preservation.
And so on.
This is just a brief description of some of the states on the emotional spectrum, but all of them are evolutionarily conditioned to survive and pass on their genes to the next generations. In addition to emotions, a person has an interpretive apparatus that also helped him to survive, and using which he made conclusions about reality. Not always true, but effective for survival. This has been the main mindset throughout our existence as primates. That is why a human cannot be objective, but he can only strive for objectivity through its correct understanding.
Given such a wide range of subjective foundations on which our thinking is based, a person who strives for objectivity essentially renounces his nature, which is often very difficult for many, and simply impossible for some. It is necessary to some extent to step over oneself, through the usual way of observing the surrounding reality, in order to make at least to some extent objective judgments.
Therefore, based on the nature of a person, judging is subjective while a human judges, and not some kind of automatic, computer system. Human can only strive for objectivity, but he cannot achieve it while he is a human. And if one day he reaches it, then he will cease to be a human.
Therefore, judging should be based on clear principles that accompany objective thinking:
Certainty - the criteria for judging should be as objective, capacious and complete as possible, that is, the least conditional and far from interpretation and interpretation.
Reasonableness - Any conclusion must be verified and supported by facts reflected in reality and based on the judging criteria described above.
Мateriality - The facts / actions that took place in question should be maximally objectified. Likewise, any judgment should be based only on what actually happened.
Logical validity - the judge's statement should not contradict the basic principles of logic.
Independence - Judicial statement should not depend on other people/other judges.
Evaluation - based on the conclusions made and the most complete and specific criteria of judging, and other principles of judging described above, the participant should be given an assessment for his performance, which most capably and accurately reflects his result.
Occam's Razor - entities should not be multiplied beyond necessity.
These principles are only there to minimize the inevitable mistakes in judging that will show up during the of the participants. But judging for example in drifting is too complex a task to entrust it to an automatic system at this point in time. And we have no other choose.
I would be glad to know your opinion and discuss this issue.
The main thing would be the physics. Especially compared to Assetto Corsa which gets so much praise.
Having tried to make my own little crappy car game, I've at least picked up on a few things about car physics programming. And there are some things about Assetto Corsa that are questionable. For example. There is no potential energy in the flywheel (Just one easy example). Programming wise I understand why that is. Chain reactions are hard to wrap your head around.
However, chain reactions are important to make a realistic simulation. And LFS nail them down so well. Anything from drivetrain to suspension and tires are executed perfectly, and they work together with no shortcuts to be found. That is the thing LFS have which most other sims don't have. At least in the case of Assetto Corsa, many shortcuts have been taken.
On top of this, LFS have been this good for 15 years.
But as others have pointed out, I also like the idea of the generated engine sounds which naturally conform to the engine configuration.
I like the idea of a personalized livery database.
I like the server system. It has that sort of classic online game feeling to it, with the green chat text. Reminds me of games like Quake Live.
I don't want to use it for my own purposes, I want to upload it to LFS servers so that LFS players can use it in LFS. The model was obtained from LFS Viewer and exported into LFS with the use of LFS Editor.
It's not like I'm trying to make a paid mod for GTA out of it - now that would be "use for my own purposes".
Snowrunner - for example - also has official support for vehicle mods. People modify licensed trucks from the game and release it on the official mod repository: https://snowrunner.mod.io/
Players put custom wheels on them, bumpers, engines, paintjobs and attachments. Some even turn licensed vehicles into monster trucks
But in this case I didn't even modify the model (other than the badge textures which I thought was necessary).
Then explain why people are allowed to wrap Formula BMW in a Mercedes AMG livery? They can upload the skin to LFS servers, post it on LFS Forums and drive it like this online in LFS? https://www.lfs.net/forum/post/1973475#post1973475