The online racing simulator
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Scawen
Developer
Thanks.

I've never seen this screen before, but I suppose it's the "Replays" tab for a selected host.

For a clue, when I've got some time to look into this, do you know where the 20 July date comes from?
Scawen
Developer
Good to hear your friend got their email in the end. I don't know why it would have been delayed but email can be like that sometimes.

Anyway, the original issue has not returned after Victor fixed it.
Scawen
Developer
New users who tried to register will need to register again, and this time they will receive the email with the confirmation link.
Scawen
Developer
I think they have to register again.
Email issue, now fixed.
Scawen
Developer
Hello Racers,

Unfortunately there was an email problem today. It is now fixed but I believe all emails sent in that time are lost.

So you will have missed out on post notifications, and new users could not complete their registration.

Also any unlock codes would not be sent if you had requested one. In that case you can request another unlock code.

Sorry for the inconvenience.
Scawen
Developer
This is now fixed.

I believe that emails already sent will not arrive, so you need to request an unlock coed again.

Sorry about the inconvenience.

Unfortunately I didn't get the notification of your error report, because notification emails were not sent, due to the email issue. Face -> palm
Scawen
Developer
Thanks, I noticed this too, I have asked Victor if he can see why emails from the website aren't working.
Slow in-game downloads from otherwise good connection?
Scawen
Developer
Hello,

I am trying to investigate the cause of a strange issue for some users, particularly some of our UK users with BT internet. They have connections that appear to work well, and our website works as expected, but downloads in game run very slowly (skins, mods, mods browser, event list). We are talking VERY slowly: 15 seconds for a small image, 10 minutes for a mod.

If you do have that problem, please visit the special thread on that subject. There are some tests you can try if you set your browser to allow http connections (LFS uses http connections, not https, but this does not seem to be directly the cause of the issue).

Special thread: https://www.lfs.net/forum/post/2137385#post2137385
Last edited by Scawen, .
Scawen
Developer
You may also be able to do the test with Chrome instead of Firefox.
How to do it: https://superuser.com/questions/1400200/chrome-persistently-redirecting-to-https-for-http-site

(Link to instructions provided by tankslacno on another thread)
Scawen
Developer
Quote from ScoEzza :Also getting MOD: Could not connect in chat and mods taking over 10 mins to load...

Hi, please can you check out this thread on this specific issue? I am trying to investigate UK users with slow in-game downloads. There is a test you may be able to do.

https://www.lfs.net/forum/post/2137385#post2137385
Scawen
Developer
Results we are waiting for now:

For those who have got consistent slow downloads of skins, mods, mods browser and event list in LFS:

We are trying to establish what could be the cause. It seems particularly strange in the UK, where connections are good and our servers are located just across the sea in the Netherlands.

Known UK users with the issue are o000o, Zero7, Cimanu, Boypower, ka darai


TEST 1: This test was to see if there is some issue with plain http, between your ISP and our servers.

Using Firefox so you can view http (not https) visit the 'LX skinning competition' and see if the images and skins download at normal speed:
http://competition.lfs.net/lx_skinning/

Results so far: those people who could visit it, reported no issue.


TEST 2: This test is to get closer to what LFS does in game.

Using Firefox again, follow these links that are very similar to what LFS uses in game:
http://game.lfs.net/eventImage.php?name=dOH2RaLx.jpg
http://mods.lfs.net/cover.php?skinId=4FF048

You can create similar links by looking at image links on the event calendar or the skin id of mods.
http://game.lfs.net/eventImage.php?name=BcYGEUfQ.png
http://mods.lfs.net/cover.php?skinId=FC0AAB

We need to know if those images seem to load at a normal speed, or if you see any issues.

Results so far:

User 'o000o' reported a slow download: https://www.lfs.net/forum/post/2137340#post2137340
Scawen
Developer
Quote from o000o :I tried the http links posted and had to wait 15+ seconds for them to load.

Well that is strange, they are only small files.

Let's see what result some of the other people come up with.

EDIT: If they also get slow downloads of those files in Firefox then it seems like we may have some sort of a clue.
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Scawen
Developer
I asked Victor but he is also puzzled, we can't really see why something that has been in the game and our site for so many years and has not changed in any way, might start to be a problem for some people. We are using simple http protocol, with no funny tricks.

He sent a couple of example links that you can try in Firefox:
These links are just as they would be accessed from LFS.

http://game.lfs.net/eventImage.php?name=dOH2RaLx.jpg
http://mods.lfs.net/cover.php?skinId=4FF048

Just to see if you have any trouble getting them in your browser (Firefox, so it doesn't complain about http).

You can create similar links by looking at image links on the event calendar or the skin id of mods.

E.g.
http://game.lfs.net/eventImage.php?name=BcYGEUfQ.png
http://mods.lfs.net/cover.php?skinId=FC0AAB


EDIT: One thing I wonder about is if the ISP (e.g. BT) might be doing deep packet searching. If so it would find "User-Agent: LFS" (rather than Firefox etc) and I just wonder if they might be doing throttling or traffic shaping (e.g. they could possibly think the requests come from a bot or crawler and not be legitimate traffic - I'm just making this up, I really have no idea). There's one tiny change you can make in LFS to remove a small item from the URL that it sends to our site. Although I find it extremely unlikely that it would make any difference, if you switch off "Allow regional downloads" it will not include "X-Caps: 1" in the URL (it's just a line telling our web server that LFS can allow redirections).
Last edited by Scawen, .
Scawen
Developer
The payment methods are listed on our site and one of them is PaysafeCard, in case that helps.

But I can't advise or help any more than that.
Scawen
Developer
Thanks, fixed typo in 0.7G
Scawen
Developer
I can't see or reproduce any bug. Something appears to be wrong in your code or analysis.

The TextStart byte refers to the actual offset in the original binary representation of the string in the packet, but you seem to be comparing it with some interpreted or converted strings.

Your "to utf16(?)" strings don't mean much to me. For instance, in the original output packet there is no ^c - there is just a plain colon.

To deal with your examples:

1) If you restore the ^c to : then the offset of "test" is 14 as expected.

2) Single width katakana (1 byte for this katakana) again the offset it correct if you replace ^c with :

3) Double width character so it's one more than example (2).

Basically if you look at the original bytes in the packet before doing any conversion into other text encoding systems, you should find the offset points to the first character of the message. I've verified this in my own InSim packet checker.
Scawen
Developer
Thanks, in my version I've added /i and /o to the commands that are excluded from command line splitting.
Scawen
Developer
Thank you for the report. I've fixed it in my version.
Scawen
Developer
Thanks for the test.

Does anyone who uses BT get normal speed mod downloads?

As it is a big provider I guess we would have heard from more people if it was all BT customers.
Scawen
Developer
Some cards can fail the security checks, for reasons that we cannot control in any way.

One way past this situation can be to pay through PayPal. So you select PayPal payment then follow the instructions to pay through PayPal with your credit card. You should not need a PayPal account to do this.
Scawen
Developer
Thanks for the explanation.

About the purpose you describe, I won't delete all those hotlaps without some kind of preservation, at least of the world records, I guess.

I certainly would have to discuss with the hotlappers what to do.

When the new version is first publicly available, it will be in alpha or beta so uploading hotlaps will not be allowed at all, until a new table is in place.

I don't know yet how to preserve the old hotlaps but there could be one archive file of WRs like you say. I guess we shouldn't try to preserve all the hotlaps ever done, but I am just guessing that as it sounds too much, though I haven't actually looked into it. E.g. what is the actual data size and if a full archive could be kept online.

A vague memory suggests that Victor kept an archive of old hotlaps the last time something changed... not sure if anyone knows about that, and it it is true, how it is accessed?



A separate thought about clicking on hotlaps. I think it would be nice if at some point it could be changed to work more like the "Test a mod" button. So clicking the hotlap link would request LFS to play that hotlap. LFS would check if it already exists locally and play it from there if it does, or download it if it doesn't. It sounds like a better system but I'm not sure if it's worth the effort. I wondered if it would reduce one of the use cases of the WR pack? But I still think the WR pack is not often wanted. You are the first to mention it since I removed it some weeks ago.
Scawen
Developer
Hey gu3st, please use the "REPLY" feature instead of "QUOTE". It's usually the best as it just includes the first line, up to about 80 chars I think. Obviously we don't need to read my whole post again!

The REPLY has proved a popular feature and I'm so happy it is used because it means these pointless "whole post" quotes are seen less often.
Scawen
Developer
I think I removed this as it looked like something that needed some proper updating.

I discovered it as it was one of the things spamming up the error log, which I was trying to bring under control. I didn't ask for the job of website maintenance but I got it anyway, and to my mind, part of that job is reducing excessive server load and error spamming.

My memory may be a little vague but I think it was recreating this world record pack every so often (can't remember exactly but... too often) and each time it did, there were many errors. I thought, this large file can't really be downloaded that often so why is it recreated so often. It seems like a "sledgehammer to crack a nut" type of solution and I really would prefer the web server to run more lightly, not constantly creating large files that people rarely want.

It seems to me that if there is really demand for such a file, there must be a better solution, that could be implemented at some point. Maybe some kind of solution that creates something more relevant, when required.

Anyway, although I am veering off topic a bit, after my recent efforts I am quite happy that there is around 10 KB of error text each day, quite an improvement over the 30 MB per day I inherited.
Scawen
Developer
As discussed on the other thread the skin and mod downloads are not https but plain old http and I wondered if BT doesn't like that.

It may be complicated by the fact that it goes through cloudflare too. I really have no idea.

I came up with a test, people who have the slow download problem could use their browser without https to see how that works to our website. There are some old pages of our site that can be accessed without https. The idea is to see if the same problem that you experience in LFS, is also reproduced in your browser when you use http.

BUT you have to use Firefox browser for this test! Other browsers do funny things so the results are unpredictable.

So, I wonder if people with slow connection can or cannot see this part of our site at good speed (using firefox).

Test for people with the slow download issue, use Firefox to visit this link: http://competition.lfs.net/

In there you can visit the skinning competition and there are skin thumbnails to click on so you download skins, and can see if that is slow / doesn't work, etc.
Last edited by Scawen, .
Scawen
Developer
[removed, not sure it's good to display in public]
Last edited by Scawen, .
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