It's my understanding that the S3 price in Turkey (£18) is approximately 1000 Lira. I read on Wikipedia the minimum wage is around 26,000 Lira per month. So this leads me to believe it is around 1 day's work to buy an S3 license.
That is for a product we have worked on for around 25 years, and you keep that license for life, with unlimited access to our services (up to the S3 license level, as long as we continue to work on LFS).
To purchase 25 years of work and unknown future years of work, for one day of your own hard earned cash, doesn't seem really unreasonable to me. I understand that in some other countries, you can work less than half a day on minimum wage to purchase an S3 license. But it's not really off the scale. We do provide services to you that cost money and huge amounts of time.
The developers don't earn that much these days, and we also need to buy food, heat our homes, etc, and spend money on servers to keep our services running.
Nearly all the other products I see on the internet, you have to pay monthly or pay for upgrades in order to keep using them. I think we have one of the best deals available for an ongoing product in continual development.
As part of the privacy and security updates I have removed unnecessary data from our system, including birthday, so that's why the age graph has disappeared. We don't know anyone's age.
I've fixed a bug about friends lists in another window but don't think this would be related, as it was just a bug in that window.
I've just tested this now and it seemed to be working. I was looking at the live alert window and my friend appeared and disappeared as expected in the live alert window (I have a 1-minute polling interval in my LFSW settings).
Please can you tell me if it seems to be working now, or there is a different way to see the bug?
Yes, it's all with the 1000 Hz physics and multithreading which seems stable and solid.
I don't know if this helps, but I just ran 8 BF1 AI at KY Oval, in daytime, on my old PC, with everything turned up, I got 80 to 100 FPS.
EDIT: Internal view, mirrors on, shadow maps in mirrors, 4 shadow map cascades at 2048x2048 each, 1920x1080.
Spec:
Intel Core 2 DUO (dual core) E8500 3.17 GHz
8 GB RAM
NVIDIA GeForce GTX 1050 Ti
You can save by reducing textures to half res and reducing shadow maps and environment maps if needed.
I think it runs well on a lot of older computers. I think we tested and it ran OK (with some things turned down) on a really slow laptop with onboard graphics. But we don't have the resources to run tests on all sorts of configurations, so can't promise anything. I guess we'll find out in public testing.
Graphics and physics are both more demanding than in the old version but they are split over two CPU cores instead of just one.
I think the same will happen on "Chicanes" and "Oval" in the new version as Chicanes is just the Oval with a couple of chicanes.
The attached image shows how the issue came up - basically the pit lane is so long compared with the track. It would be dangerous for them to swerve off into that pit lane after passing the last split.
Of course there is a reason, I'm way too busy to waste my time coding random changes pointlessly.
Eric found that on the "Kyoto Chicanes" configuration (that uses a lot of the Oval) AIs in some cars would run out of fuel, because they decided to pit too late, given their starting fuel load.
At first I thought it must be an error in their fuel calculation but all seemed OK, they were just heading into the pits too late. It turned out that they made their decision at the last split, but on at least this configuration, the AI drivers' imaginary line to head for the pits starts before that final split point.
So when they would decide to pit, it was too late, I guess you see what I mean. So I made them make the decision to pit or not, at the last moment they could still enter the pits, which of course makes more sense and solves the bug.
Eric has recorded two unedited videos of AI drivers racing around the updated South City and Kyoto Ring, the two most time-consuming of our updated tracks. The videos are taken from a high viewpoint, using a time multiplier of 200, so you can see the day to night transitions.
Video 1: LFS AI drivers at Kyoto Endurance
Video 2: LFS AI drivers at South City Long
Program development:
I've had to work a lot since 25th July on security updates.
Here is a short list of a few notable updates from before that time.
May:
Daylight saving time is now accounted for (on the UK tracks)
Specified start time is now given in track local time (not UTC)
Accurate sun direction using astronomical calculations
- previously used a rough model based on circular orbit
- apparent sun direction now adjusted for atmospheric refraction
Leap years are now supported (can set 29 February on a leap year)
Fixed time renamed to "set" and includes a time multiplier option
June:
Multithreading update for sun position
- sun position is updated as part of the game update
- means that sun height can now affect physics (e.g. temperature)
- initial test increases air temperature for higher sun direction
Removed jaggies from sky texture around dome edge (at horizon)
Display AI calculated wing and final drive settings in setup screen
AI decide to pit at pit lane transition point rather than last split
July:
Front of vehicles now consistently aligned with start grid slots
Splits and finish line activate when front of vehicle crosses line
Improved AI pit garage entry and exit
The cars still have the same fake ambient shadow from the current version of LFS, which is good enough to make sure the cars look as if they are on the ground.
Most complaints were about the headlights from cars behind, illuminating your car's interior without shadow maps. But that's no reason to delay the release.
With an instruction from Victor, I was able to import a new IP database and your last used IP now appears to be from LV, so I hope that means it will work correctly now.
OK... in my opinion, our table that relates IP ranges to countries is out of date (suppose a range of IP addresses originally assigned to Sweden, is now assigned to Latvia). I don't know how to refresh it, but I've asked Victor.
I hope he'll be able to have a look in the next day or two. Maybe it's something I can update in future.
There have been some security updates recently, but nothing has become inconvenient.
If you tell us the exact message you saw, we'll be able to help.
EDIT: It's probably just the unlock code, that takes around 1 minute to get and use, only has to be done once, and is described here: https://www.lfs.net/forum/thread/112094
Sorry, I had left this thread closed by mistake after moving it. Maybe it's best to ask on the thread you linked to when adding the extra information, and they can tell you how to set it up.
Your post seems to lack some information, as this is not a standard part of LFS. I guess it's some kind of addon. I don't think you are posting in the correct forum section. Maybe try technical assistance or the addon section, hopefully wherever you found the addon.
I'll move the thread to Technical Assistance section, but I suggest you add some more information.
By the way, the "Avoided multiple emails" message could come up if you entered your email too quickly after clicking "set new email address". It's not related to avoiding the storage of multiple email addresses, it is about avoiding sending emails too quickly.
That was due to a spam prevention, but it was overactive at that point, an oversight which I have now fixed.
But by the sound of things, that is not really the main issue encountered by ViorelP which is that the email address he wants to use is currently bound to a demo account, so that account needs to be deleted or its email changed.
EDIT: In that case, the relevant message is "The email address is already in use."
If you want to change the email on the demo account, it has to be a valid email so you can confirm the change.
If you don't want the demo account any more, you need to write to us using the contact us link. We'll need to reply to you on that email to verify that you are the genuine owner of the account to be deleted.
After the demo account is deleted then your email should be ready to use.