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Scawen
Developer
Round info page has the original start times:
(says 18:00 UTC, should be 19:00 UTC)
https://www.lfs.net/leagues/885/season/1316/round/5767
Scawen
Developer
We don't know if a prepaid virtual visa card will work through our credit card system. We think probably not.

If you know they work on PayPal then we think you can probably pay through PayPal.

But we can't provide any guarantees as that is all out of our hands.
Scawen
Developer
It's not clear to me what you are saying.

Basically I would like to know if:
1) replays saved after you restart your host, now have the correct date?
or:
2) You restarted your host but new replays recorded after the restart, still say 20 July?

My test: I started a host and recorded a replay. Restarted the host on a different server and saved another replay. Both have the correct date.

Restarting the host will not correct the replays that were already recorded in the past, but hopefully new replays have the correct date.
Scawen
Developer
OK, I can't really understand how this has happened.

It seems like something might have happened on that server at that point in time, probably affecting all hosts running on that server, so the function "GetSystemTimeAsFileTime" always returned the same value, and that value was implanted into the replays.

It seems that it will be fixed if you restart your host, and that's what I suggest at this point.
Scawen
Developer
Thanks.

I've never seen this screen before, but I suppose it's the "Replays" tab for a selected host.

For a clue, when I've got some time to look into this, do you know where the 20 July date comes from?
Scawen
Developer
Good to hear your friend got their email in the end. I don't know why it would have been delayed but email can be like that sometimes.

Anyway, the original issue has not returned after Victor fixed it.
Scawen
Developer
New users who tried to register will need to register again, and this time they will receive the email with the confirmation link.
Scawen
Developer
I think they have to register again.
Email issue, now fixed.
Scawen
Developer
Hello Racers,

Unfortunately there was an email problem today. It is now fixed but I believe all emails sent in that time are lost.

So you will have missed out on post notifications, and new users could not complete their registration.

Also any unlock codes would not be sent if you had requested one. In that case you can request another unlock code.

Sorry for the inconvenience.
Scawen
Developer
This is now fixed.

I believe that emails already sent will not arrive, so you need to request an unlock coed again.

Sorry about the inconvenience.

Unfortunately I didn't get the notification of your error report, because notification emails were not sent, due to the email issue. Face -> palm
Scawen
Developer
Thanks, I noticed this too, I have asked Victor if he can see why emails from the website aren't working.
Slow in-game downloads from otherwise good connection?
Scawen
Developer
Hello,

I am trying to investigate the cause of a strange issue for some users, particularly some of our UK users with BT internet. They have connections that appear to work well, and our website works as expected, but downloads in game run very slowly (skins, mods, mods browser, event list). We are talking VERY slowly: 15 seconds for a small image, 10 minutes for a mod.

If you do have that problem, please visit the special thread on that subject. There are some tests you can try if you set your browser to allow http connections (LFS uses http connections, not https, but this does not seem to be directly the cause of the issue).

Special thread: https://www.lfs.net/forum/post/2137385#post2137385
Last edited by Scawen, .
Scawen
Developer
You may also be able to do the test with Chrome instead of Firefox.
How to do it: https://superuser.com/questions/1400200/chrome-persistently-redirecting-to-https-for-http-site

(Link to instructions provided by tankslacno on another thread)
Scawen
Developer
Quote from ScoEzza :Also getting MOD: Could not connect in chat and mods taking over 10 mins to load...

Hi, please can you check out this thread on this specific issue? I am trying to investigate UK users with slow in-game downloads. There is a test you may be able to do.

https://www.lfs.net/forum/post/2137385#post2137385
Scawen
Developer
Results we are waiting for now:

For those who have got consistent slow downloads of skins, mods, mods browser and event list in LFS:

We are trying to establish what could be the cause. It seems particularly strange in the UK, where connections are good and our servers are located just across the sea in the Netherlands.

Known UK users with the issue are o000o, Zero7, Cimanu, Boypower, ka darai


TEST 1: This test was to see if there is some issue with plain http, between your ISP and our servers.

Using Firefox so you can view http (not https) visit the 'LX skinning competition' and see if the images and skins download at normal speed:
http://competition.lfs.net/lx_skinning/

Results so far: those people who could visit it, reported no issue.


TEST 2: This test is to get closer to what LFS does in game.

Using Firefox again, follow these links that are very similar to what LFS uses in game:
http://game.lfs.net/eventImage.php?name=dOH2RaLx.jpg
http://mods.lfs.net/cover.php?skinId=4FF048

You can create similar links by looking at image links on the event calendar or the skin id of mods.
http://game.lfs.net/eventImage.php?name=BcYGEUfQ.png
http://mods.lfs.net/cover.php?skinId=FC0AAB

We need to know if those images seem to load at a normal speed, or if you see any issues.

Results so far:

User 'o000o' reported a slow download: https://www.lfs.net/forum/post/2137340#post2137340
Scawen
Developer
Quote from o000o :I tried the http links posted and had to wait 15+ seconds for them to load.

Well that is strange, they are only small files.

Let's see what result some of the other people come up with.

EDIT: If they also get slow downloads of those files in Firefox then it seems like we may have some sort of a clue.
Last edited by Scawen, .
Scawen
Developer
I asked Victor but he is also puzzled, we can't really see why something that has been in the game and our site for so many years and has not changed in any way, might start to be a problem for some people. We are using simple http protocol, with no funny tricks.

He sent a couple of example links that you can try in Firefox:
These links are just as they would be accessed from LFS.

http://game.lfs.net/eventImage.php?name=dOH2RaLx.jpg
http://mods.lfs.net/cover.php?skinId=4FF048

Just to see if you have any trouble getting them in your browser (Firefox, so it doesn't complain about http).

You can create similar links by looking at image links on the event calendar or the skin id of mods.

E.g.
http://game.lfs.net/eventImage.php?name=BcYGEUfQ.png
http://mods.lfs.net/cover.php?skinId=FC0AAB


EDIT: One thing I wonder about is if the ISP (e.g. BT) might be doing deep packet searching. If so it would find "User-Agent: LFS" (rather than Firefox etc) and I just wonder if they might be doing throttling or traffic shaping (e.g. they could possibly think the requests come from a bot or crawler and not be legitimate traffic - I'm just making this up, I really have no idea). There's one tiny change you can make in LFS to remove a small item from the URL that it sends to our site. Although I find it extremely unlikely that it would make any difference, if you switch off "Allow regional downloads" it will not include "X-Caps: 1" in the URL (it's just a line telling our web server that LFS can allow redirections).
Last edited by Scawen, .
Scawen
Developer
The payment methods are listed on our site and one of them is PaysafeCard, in case that helps.

But I can't advise or help any more than that.
Scawen
Developer
Thanks, fixed typo in 0.7G
Scawen
Developer
I can't see or reproduce any bug. Something appears to be wrong in your code or analysis.

The TextStart byte refers to the actual offset in the original binary representation of the string in the packet, but you seem to be comparing it with some interpreted or converted strings.

Your "to utf16(?)" strings don't mean much to me. For instance, in the original output packet there is no ^c - there is just a plain colon.

To deal with your examples:

1) If you restore the ^c to : then the offset of "test" is 14 as expected.

2) Single width katakana (1 byte for this katakana) again the offset it correct if you replace ^c with :

3) Double width character so it's one more than example (2).

Basically if you look at the original bytes in the packet before doing any conversion into other text encoding systems, you should find the offset points to the first character of the message. I've verified this in my own InSim packet checker.
Scawen
Developer
Thanks, in my version I've added /i and /o to the commands that are excluded from command line splitting.
Scawen
Developer
Thank you for the report. I've fixed it in my version.
Scawen
Developer
Thanks for the test.

Does anyone who uses BT get normal speed mod downloads?

As it is a big provider I guess we would have heard from more people if it was all BT customers.
Scawen
Developer
Some cards can fail the security checks, for reasons that we cannot control in any way.

One way past this situation can be to pay through PayPal. So you select PayPal payment then follow the instructions to pay through PayPal with your credit card. You should not need a PayPal account to do this.
Scawen
Developer
Thanks for the explanation.

About the purpose you describe, I won't delete all those hotlaps without some kind of preservation, at least of the world records, I guess.

I certainly would have to discuss with the hotlappers what to do.

When the new version is first publicly available, it will be in alpha or beta so uploading hotlaps will not be allowed at all, until a new table is in place.

I don't know yet how to preserve the old hotlaps but there could be one archive file of WRs like you say. I guess we shouldn't try to preserve all the hotlaps ever done, but I am just guessing that as it sounds too much, though I haven't actually looked into it. E.g. what is the actual data size and if a full archive could be kept online.

A vague memory suggests that Victor kept an archive of old hotlaps the last time something changed... not sure if anyone knows about that, and it it is true, how it is accessed?



A separate thought about clicking on hotlaps. I think it would be nice if at some point it could be changed to work more like the "Test a mod" button. So clicking the hotlap link would request LFS to play that hotlap. LFS would check if it already exists locally and play it from there if it does, or download it if it doesn't. It sounds like a better system but I'm not sure if it's worth the effort. I wondered if it would reduce one of the use cases of the WR pack? But I still think the WR pack is not often wanted. You are the first to mention it since I removed it some weeks ago.
FGED GREDG RDFGDR GSFDG