Tbh, making a new topic for your gauges requests only when there is already 2 big ones isn't really smart...it won't make things go faster.
It's not that hard to notice a new post on a forum (even in a big thread).
About the gauges:
Took 20 mins to find pics on google, btw it would have been great if you told us the cars names first (not everyone know engines/cars codes) & be more specific about these requests.
I don't understand well what you ask for.
The RAC still use old mesh, there are a bunch of available textures here & here.
Someone made a DFGT skin, but I'm a bit lazy to search the exact link.
edit: well, beaten.
Last edited by 1303s_vortech, .
Reason : was too slow.
The Honda EG cluster was a vectorized picture (but converted) that Dudles posted here a while back, I don't think he made it himself (& he never told so, but I may be wrong).
About making gauges, any program which can handle targa (.tga) & alpha layers can do the job.
edit: another useful program, the window's calculator (became a good friend with time) to find suitable angles.
okay... first, since I don't own any 16/9 screens, I only tried to show them in your res. with 4/3 ratio.
So, here it's not messed up (?!:shrug.
Btw, in the past, I only had troubles with f***** up sets b/c I made them with percents mode.
At the end of the day, I can't reproduce the way it show on your comp'...yet.
I hope to check this on a friend's rig soon.
Now, about the clio rs set, I think about to use the water temp gauge as turbo,no worries about this?
What's your resolution. in game?
Try to replace the gauges.ini again.
The scale is only 9K max yet, more scales coming soon.
Btw, more colors are possible, just ask.
A guy made a bunch of gauges for Racer some while back...(Bloom design to be exact, but he's site is down now)
There is the E30 ones, but when I tried to "convert" them to anagauge, it seems that the scale isn't good. At least they are not so hard to redo.
Don't know if someone already asked this, if so sorry in advance...
The real car has wide torque & power bands (e.g. power is available from 5100 to 6000 rpm)...has this been recreated on the lfs model, or is it like the way we already have on the existing cars?