yeah my pc has about 50% power (probably less) so render with reflective floor takes 30+ min i can't be bothered to wait this long... of course if you decrease subdivisions it's faster but this noise annoys me
however i like it more than mr so i wil use it more often
i will try them thanks... lately i used mray because of speed but yeah it's easier to achieve nice results with vray imo...problem is render times, to get rid of noise it need a lot of subdivisions so i put it off for a minute. it's great for studio lightning and has great support for area lights. i use simple scene here fox006. i will have to come back to vray but i need to invest in i7 first i think
yeah i agree about studio lights however it's still not that simple, anyway i bodge it and use primitive base scene with hdri environment over car and plane so yeah it's not optimal... maybe 1 day i will have to sit on it
well yes i did turn disc rims wheels and calliper on left wheel looks like i missed disc brake on right nice spoted
btw check refs on average car... unless you have 2mm layer of dust and mud on car it's very reflective, also lfs models are not detailed enough to make them look realistic.. yeah it's nightmare http://eahart.com/prius/ShinyCar.jpg
thanks did i forget? i thought i did let me check model. btw reflections are more realistic than no reflections, no ref look pointles and flat.... thing is it's difficult to achieve realistic lightning with such a simple scenes and reasonable render times
that fast loading host list it is great improve, if there would be possibility for users to have simple favorites hosts list it would be quite cool, I hope that in undefined future lfs will have such feature
btw i'm sure there is good reason for it but is there any way of starting to record replay right after one was saved?
Sueycide_FD yes i totaly agree with what you said however oval racing is very specific. unfortunatelly it teaches you wrong behavior on normal tracks when it comes to cornering rights, on oval where u simply draft and naturally expect driver next to you go tighter/wider is correct technique but on tracks you have to know where and when you are allowed to throw your car in. i could write 10 pages now about differencies in oval and track racing but can't be bothered tbh. fact is if you drive on track like you would on oval and shovel people off your way with your car in place you have not right to be in, you are a crasher.. simple.
he hasn't got much idea about clean racing and most of all cornering rights.. sorry but i prefer to race with people that know principles of clean quality racing