GFX card has nothing to do with speed of loading the textures mate (if u have enough memory) even fastest pc will choke on such sizes... what if my textures are 10000x10000 in dds?! point is disable or change timeout limit and problems dissapear
i agree...priority is not way to fix it.. what if your textures will have 300MB and it takes 15s to load them ... lfs will timeout anyway in 10s(or the number which is set to)
about timeouts... its because of textures size... if you use high resolution dds (they are big files) lfs will timeout before it will load all textures... it happens to me very often... and this is slightly anoying really .... i don't know but looks like lfs stops sending/recreiving packects to/from host and that is direct reason for timeouts... what is the timeout margin in lfs? 10s and u timeout? maybe it could be increased a little of disabled during track loads/changes
Hi today we had 43 laps race at Aston GP with BF1 which took about 1h30m.
U can do only 15 laps with full tank to 2 stops were necessary. On first few laps i took some minor damage. My 1st pit stop was just refuel which took about 8s, 'repair damage' was set to 'no' and it was ok. 2nd pit stop was the problem. During race i was hanging amount of fuel to be added on stop (I decreased it by few %) and i changed tires change option from 90% to 'always' i didn't touch 'repair damage' and it was set 'no' (because i didn't even touch it) and i'm 100% sure it was 'no' because i checked few times if setting are correct for next pitstop. But when finaly i went to pits the repairs started + 'updating setup' info appeared. repairs tookk about 20-25s and ten tire changed and car got refueled. Did anything like that happened to somebody before?
I have a replay saved but it doesn''t store pitstop settings does it?
PS looks like i made thread about problem already reported in other thread.. sorry
yes... i just did BF1 pit stop took about 8s to add 90% fuel... next pitsop i did the same with tires change.. time? --> 13-14s!!!! an how realistic is that... and its not only with bf1 also affects other cars.... no wonder why nobody wants do to pit stops... they are not realistic and cost too much time, faster is to fill tank with fuel for whole race or do refuel at pitstop but without tires change... no.. this is serious and should be improved asap... whole racing idea and fun suffer because od this.. also little improvement of tire wear/temps would bring lfs to new level
i tried z8 and it happens every time... minimize and restore and voila....
btw if it was simply SHIFT+F4 developer would reproduce quite easy dont u think...?
it happens at both gates.. i didn't know it was like this all the time i was working on setup yesterday and i got close to gate and it happened. Its Skid Pad so it doesn't matter there are more important things to do now
Skid Pad bug still on but now i can't even close to one of the gates. Car get shot in a space about 10m away from gate and when falls it get stuck in a gate and jumps again.
I'm not sure if it was posted before but every time i get near gates on Skid Pad car get in weird 'jumpy' mode and get stuck there jumping up and down at 5-10 Hz
Hi Scawen
I am thinking how limited setup will be because we all know how easy is to lock wheels during braking in normal cars and I am mouse driver so i wonder if we can change brake balance and force? If not mouse and kb drivers will suffer a lot. I know we will have ABS but after some testing it looks like ABS works good but with brake force not much higher than I usualy use, when I increased force to [hard track] level ABS was being engaged a lot and i had a feeling i could brake more efficiently without it with lower force. It all doesn't matter that much because everybody will have very similar setup but on the other hand if admins will ban TC and ABS driver that use key as a brake will have dissadvantage i think. Rest of the setup should be cool only difference will be driving styles so people will have to adapt to setup.
The other thing is... would it be hard to program a liittle feature.... the small list of host that has been use recently let say 5 positions? With that feature we wouldn't have to wait for the list of hosts tu update or type in the name of host but directly select it from list of last used server... that would be great i thin probably u will not do it but i have to ask anyway
i think its ok but with few condition.. first... if u race with somebody u know and u know how he behaves on track that is totaly undestandable (if he is not chronic crasher) well if you've been crashed by somebody u dont know... thats harder but i would say you shouldn't this he is an idiot/crasher because he crashed u once or twice.. give yourself a little time to get to now him then u can decide if ur happy with his F1-"sorry!" or not.
what worries me more than binds is ppl behavior on track... i dont do much racing on public servers because its just pathetic how rude ppl are no matter how fast or slow they are.. recently on ctra i was acused of multiple crashes and ok i admit partly it was my fault but stupidity?? (of ppl) is really shocking. i mean the places they they try to overtake... dont know how to call it but stupidity. if somebody is faster and he comes from behind... and as soon as he gets closer he tries desperate overtaking manouver in very ridiculous place on tight track without waiting for right moment and place. then if something happens after this dumb move he acued me of crashing him. and what then? because he is racing there frequently other ppl support him immediately. god how i hate dickheads
diesel idea is GREAT i love it
btw..
how dare u to claim diesels sound rubbish?! mercedes 123 and 124 300D sounds AMAZING
and 1 more thing... who is going to invent technology that let us virtual races smell the striking fragrance of racing fuel and oil, i need to smell that fumes that makes me go 10% faster
AndroidXP: no im not confused about live camber, and after camber change i always drop the car. camber difference would be explained easly if i wouldnt drop it man. well everybody makes mistakes and expecially me so i'll keep eye on it however im pretty sure i always drop it.. if i didnt drop it in this cases (most likely) thing u've set are correct
he doesnt know what he's on about
bbman: fuel and driver has no meaning if you keep it Off on On all the time. im talking about screen when u'r in pits adjusting camber not suspension screen that u can switch on while driving (in this case camber might be different) but when i set camber and it show for examople -2.00 then i run few laps and jump to pits (shift+P of course) then i can se the camber is different on the same wheel (as before no driver no fuel) so with the same setting everything should be the same but it isnt, sometimes it shows different value it could be -1.74 now. from what ive notices it happens in early stages of adjustments because this camber change can happen when i change camber quite a lot, lets say camber was -4.00 and i decided to change it to -2.00 for longer stints (im talking about live camber all the time) when i set it to -2.00 i expect it to stay at that value but like i said after few laps when i come back to pits value is different if it was 0.0x difference its ql and i can understand it but is difference is 0.30 thats no good. and i dont understand it why is it a bug? it happened to me many times however not every single time.
it has nothing to do with caster mate because im not takling about comparison of live camber when im in pits to camber while driving.
yes i always drop it few times. then i do few laps and jump to pits where all damage is reseted so live camber should be the same as ive set it before stint but sometimes it isnt
Hi
i wonder if somebody notices variable live camber values. for example when im working on setup and i set camber and let say it's -2.00 after i make few laps and jump to pit it's not -2.00 any more and the values are quite different even 0.50 difference. is it just me or it really exists?