ok i'd forgotten what my actual solution was so forget the last post if you read it
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this isnt tested but i cant think why it wouldnt work.... feel free to correct and/or improve the idea
Anyway:
Solution - A qualy or practise session is used instead of a race. At the start of the session everyone must have joined directly onto the track i.e. so your not in the pitlane. Every drives to a convenient holding point such as pitlane entry or other position which is out of the way... however it must be before the start finish and people can drive back to it if they are forward of the place. Competitors are held here until they are called forward to start. When called forward competitors must IMMEDIATELY proceed to the pole position grid slot and wait. They will then be released into the stage by the organiser. As they cross the line their lap will start and when they finish it will be recorded in the qualifiying list that is normally displayed on screen. On crossing the finish line they must spectate immediately. Cars should have gaps of approx 30 secs between them. Drivers in the holding area are reminded that they can still use 'v' and 'tab' to watch the action just like spectate mode.
In real rallying traffic is sometimes a problem so we should accept that this will be the case weith this system... if you are caught by a faster competitor, or have gone off and rejoined in fornt of someone, you should pull over and let them through. This is what happens normally!
When driving to the pole position point drivers must take extreme car not to get in the way of another driver... ideally if the holding point where on the same side of the grid as the pole position then this shouldnt be a big problem. To help ease this drivers should be called to the grid immediately after another driver has departed. this will give them 30 seconds to get there safely thus allowing time to properly check the track.
The advantages of this system are quite considerable. Each stage will be completed far quicker allowing more stages to be used. The intensity of each stage will be a lot higher as there will be a lot more action occuring at one time therefore making it more exciting. Since all the results will be displayed at the end it allows for easier recording. And for the future there is no reason while a form of online tracker could be used to help expand the event, possibly across multiple servers (although that is far beyond what we are talking about atm!! lol)
Im sure there where a few other things i meant to add to this but that'lkl do for now... feel free to comment
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