I am trying to get Dialog buttons to work, but has had no luck so fare.
My code can make a dialog button and I can enter text in the dialog, but I can not change the text and there is no handler being called when I enter the text in the dialog.
Can someone provide me with an example or point me to one ??
around 1000 meter...
Green is 745 meter, so a bit longer....
But all other tracks are to long...
And there should be plenty of room to make different joker paths. Then its possible to make different configurations. The system on LFS Norge RX supports different layouts with a voting system so the drivers can vote.
byte DamageFactor; // Total damage in % 0-100 % (total for car)
byte DamageType; // Id of damage (00 = right suspension, 01 = left suspension, etc..)
byte DamageValue; // Size of damage DamageType (some meaningful value for the type of damage)
byte Spare1; //
It would be nice if all damage is reported through insim. This is a fine way to force clean driving. Then I can make an insim application that give you a "repair time" when you have damage. If you are under damage you can't join new races. I have made a rallyx insim application(its on the 'LFS Norge RX' server) and of course we have problems with drivers wrecking and drivers being too aggressive. This will make at least the last category a bit more careful and force more clean driving. A ten minute cooling period for mayor damage is a good incentive for clean racing. Drivers having high damage rate could be given more and more "repair time". This will force them to be even more careful!
Even if that could be a problem, you still need to make an insim app and connect to the server insim port and the port is password protected. Btw you can already see damage when spectating cars.
It would be nice if all damage is reported through insim. This is a fine way to force clean driving. Then I can make an insim application that give you a "repair time" when you have damage. If you are under damage you can't join new races. I have made a rallyx insim application(its on the 'LFS Norge RX' server) and of course we have problems with drivers wrecking and drivers being too aggressive. This will make at least the last category a bit more careful and force more clean driving. A ten minute cooling period for mayor damage is a good incentive for clean racing. Drivers having high damage rate could be given more and more "repair time". This will force them to be even more careful!
I have implemented ELO ranking system for one of my servers(LFS Norge NM). Its a rallyx server. The ELO system works fine.. but it have some problems. E.g. when you get rammed out of the race you loose points and its not your bad driveing that is the reason. And in a grid with many players you earn more points that in a grid with less players. But in the looong run the best drivers get best ranking. I am happy with the ELO system on my server.
Well... it is possible to place chalk on the surface of the track. It would be nice if it it was possible to do the same with e.g. patches of gravel and at the same time change grip at that spot. You never now what is possible.
I was not talking about changing the road shape....
One problem i can think of is that track records could be invalid. To prevent that it should only be possible to change from asphalt to gravel... but then again.. with creative layouts its possible to make a track faster...
It would be nice to hear from the dev team if this is at all possible ?
Is it possible to add track surface change functionality to the autocross editor ?? This would certainly give the rallyx fans a lot more track options
It would be nice to have the ability to change the surface of the track. E.g add a patch of gravel on the track.
This will give us more options to make rallyx tracks.