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bluejudas
S2 licensed
Quote from bluejudas :Hi,

I am trying to get Dialog buttons to work, but has had no luck so fare.
My code can make a dialog button and I can enter text in the dialog, but I can not change the text and there is no handler being called when I enter the text in the dialog.
Can someone provide me with an example or point me to one ??

tnx...

~b

Ok I solved my problem. I need to listen to the FullMotion.LiveForSpeed.InSim.Events.ButtonType event....
bluejudas
S2 licensed
Hi,

I am trying to get Dialog buttons to work, but has had no luck so fare.
My code can make a dialog button and I can enter text in the dialog, but I can not change the text and there is no handler being called when I enter the text in the dialog.
Can someone provide me with an example or point me to one ??

tnx...

~b
Last edited by bluejudas, .
bluejudas
S2 licensed
Quote from SasekPL :I am afraid that there would be no change in RallyCross tracks untli the S3 come out. We will see.

Yes, you are probably correct...

Quote from SasekPL :
I think that RallyCross tracks are not so long, maybe only FE5 could be a bit shorter. Other tracks are fine for me.

I belive a real life RX track is about 800-2000 meter long...
bluejudas
S2 licensed
Quote from Sponge :Even shorter than Rally-X Green?

(Ps. 1700th post =D)

around 1000 meter...
Green is 745 meter, so a bit longer....
But all other tracks are to long...
And there should be plenty of room to make different joker paths. Then its possible to make different configurations. The system on LFS Norge RX supports different layouts with a voting system so the drivers can vote.

~b
bluejudas
S2 licensed
Go to "LFS Norge RX", there you will find a jokerlap system and more...

What we really need is shorter RX tracks...

~b
bluejudas
S2 licensed
Yes flooding could be a problem....
Last edited by bluejudas, .
bluejudas
S2 licensed
Quote from Dygear :
Also, I would like to congratulate you for using the Programmer Forum Correctly.

yrw...

Quote from Dygear :What would you like to see in the packet? What would it's structure be?

I am not sure this is correct, but maybe something like this....

struct IS_DMG // Damage
{
byte Size; // 8
byte Type; // ISP_DMG
byte ReqI; //
byte PLID; // player's unique id

byte DamageFactor; // Total damage in % 0-100 % (total for car)
byte DamageType; // Id of damage (00 = right suspension, 01 = left suspension, etc..)
byte DamageValue; // Size of damage DamageType (some meaningful value for the type of damage)
byte Spare1; //


};

Or maybe just make it simple??

struct IS_DMG // Damage
{
byte Size; // 8
byte Type; // ISP_DMG
byte ReqI; //
byte PLID; // player's unique id

byte DamageFactor; // Total damage in % 0-100 % (total for car)
byte Spare1; //
byte Spare2; //
byte Spare3; //

};
Damage report as insim package...
bluejudas
S2 licensed
http://www.lfsforum.net/showthread.php?t=59893

Hi,

It would be nice if all damage is reported through insim. This is a fine way to force clean driving. Then I can make an insim application that give you a "repair time" when you have damage. If you are under damage you can't join new races. I have made a rallyx insim application(its on the 'LFS Norge RX' server) and of course we have problems with drivers wrecking and drivers being too aggressive. This will make at least the last category a bit more careful and force more clean driving. A ten minute cooling period for mayor damage is a good incentive for clean racing. Drivers having high damage rate could be given more and more "repair time". This will force them to be even more careful!

I hope a insim damage package is implemented soon

~b
bluejudas
S2 licensed
Quote from BurnOut69 :Cant see this happening as you could check how damaged other cars are, which can be seen as sensitive info in league races.

Even if that could be a problem, you still need to make an insim app and connect to the server insim port and the port is password protected. Btw you can already see damage when spectating cars.

~b
Damage report as insim package...
bluejudas
S2 licensed
Hi,

It would be nice if all damage is reported through insim. This is a fine way to force clean driving. Then I can make an insim application that give you a "repair time" when you have damage. If you are under damage you can't join new races. I have made a rallyx insim application(its on the 'LFS Norge RX' server) and of course we have problems with drivers wrecking and drivers being too aggressive. This will make at least the last category a bit more careful and force more clean driving. A ten minute cooling period for mayor damage is a good incentive for clean racing. Drivers having high damage rate could be given more and more "repair time". This will force them to be even more careful!

I hope a insim damage package is implemented soon

~b
bluejudas
S2 licensed
Why not just ignore threads like this... then they die all by them self. There is no need for an admin to press the trigger.

~b
bluejudas
S2 licensed
Quote from The Very End :I am going to laugh my ass off of all the sad people who will soon realise this is just a maintaince and not a patch

It's my birthday today so my guess is that I am getting the Scirocco tonight
bluejudas
S2 licensed
I have implemented ELO ranking system for one of my servers(LFS Norge NM). Its a rallyx server. The ELO system works fine.. but it have some problems. E.g. when you get rammed out of the race you loose points and its not your bad driveing that is the reason. And in a grid with many players you earn more points that in a grid with less players. But in the looong run the best drivers get best ranking. I am happy with the ELO system on my server.

~b
bluejudas
S2 licensed
Quote from JasonJ :Well, in this case you could change the existing surface type, not actually changing the road shapes, but someone mentioned "laying" patches of gravel etc where ever you want, which wouldn't be possible unless you have a wireframe model/track editor program, that's all.

Well... it is possible to place chalk on the surface of the track. It would be nice if it it was possible to do the same with e.g. patches of gravel and at the same time change grip at that spot. You never now what is possible.
I was not talking about changing the road shape....
One problem i can think of is that track records could be invalid. To prevent that it should only be possible to change from asphalt to gravel... but then again.. with creative layouts its possible to make a track faster...
Last edited by bluejudas, .
bluejudas
S2 licensed
Quote from The Very End :No, not advaced as that. Just a simply brush / pencel tool, that allows you to lay down surfaces. It would not be creating new tracks, since it's would be only allowed to use on current tracks and withing their borders, meaning that all we would be able to change is the surface.

It would be nice to hear from the dev team if this is at all possible ?
Is it possible to add track surface change functionality to the autocross editor ?? This would certainly give the rallyx fans a lot more track options
bluejudas
S2 licensed
Lets not go overboard...
Laying down patches of gravel will do for now
bluejudas
S2 licensed
Quote from bluejudas :What LFS need is the possibility to change surface with the Autocross editor. E.g. adding patches of gravel... Then we can make more rallyx tracks

Quote from The Very End :Now THAT'S a great idea acutally!
Tho it would be kind of screwed up it would be cool to have all tracks in tarmac and gravvel version

Hope the developers can confirm if this is possible....
Last edited by bluejudas, .
bluejudas
S2 licensed
What LFS need is the possibility to change surface with the Autocross editor. E.g. adding patches of gravel... Then we can make more rallyx tracks
Autocross addon...
bluejudas
S2 licensed
Autocross addon...

It would be nice to have the ability to change the surface of the track. E.g add a patch of gravel on the track.
This will give us more options to make rallyx tracks.
bluejudas
S2 licensed
Quote from bluejudas :Is it compatible with the latest lfs patch ??

~b

Yes it is
bluejudas
S2 licensed
Is it compatible with the latest lfs patch ??

~b
bluejudas
S2 licensed
All Norwegians with Norwegian language in LFS sucks even bigger than big time
bluejudas
S2 licensed
Quote from Yordanov :dreams ,draems.. but +1

Where would the world be without dreams
Setup stats
bluejudas
S2 licensed
Setup stats:

It sure would be nice to know..

1. the best lap time for a setup
2. number of laps

..for each track.

I am not good at organizing setups, but some stats in the setup file would help me pick the best setup when a particular combo is driven not to often.
bluejudas
S2 licensed
Quote from George Kuyumji :but having 1 dedicated Mod Team with people of programming skills from within the community.
.....but if LFS doesnt allow controlled Modding (only quality Add-Ons) I dont see how LFS will stay infront in the long term.

+1 for controlled Modding
FGED GREDG RDFGDR GSFDG