The online racing simulator
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bo-kristiansen
S3 licensed
not racing screenshot... ...just eh.. ...screenshot.

- my new desktop pic.
..I can almost hear the birds singing. illepall
bo-kristiansen
S3 licensed
what the... - did Knevel get a penalty for the pitstop on last lap?

- its pretty darn close in the overall points standings now
bo-kristiansen
S3 licensed
Well.. I made them like that because they are BACKGROUNDS.
-I didnt want the backgrounds to interfere to much with the menus text'n buttons.
bo-kristiansen
S3 licensed
Quote from ORION :If someone wants the mayang stuff without the text in them, I have downloaded the whole page before they added those texts into the pics
The newest pics from the last update are missing though...

- maybe the Blackwood pitwalls need a "No Swimming" sign
LFS menubackgrounds
bo-kristiansen
S3 licensed
me have these
DDS Thumbnail Viewer
bo-kristiansen
S3 licensed
VERY usefull when you have to find the right dds file.

http://developer.nvidia.com/object/dds_thumbnail_viewer.html
bo-kristiansen
S3 licensed
Quote from Electrik Kar :Classic...

Yeh, and you can't miss out on the graffiti. An old run down track would get the skateboarders in on the weekends, spraying up the joint... That's another idea -holes in the fences!

Little buggers

yeah

another thing... I was trying to remove the old spectators from the
CrowdupATEST dds, but when I save it the black outline becomes visible. help
bo-kristiansen
S3 licensed
looks nice. now it only needs some old IRL advertising like this
bo-kristiansen
S3 licensed
Quote from Doorman :Just to nip back to Bo's contribution.........Marvelous! My only disappointment is that the overhead road sign in SO, has reverted to 'City Center'. It didn't occur to me to back up my 'City Centre' one. (CTY_Logos2.dds) For the pedants among you.

I dont get it...
I havent changed any text on that one.

but nice that you notice things like that.

I WAS thinking of adding a "i" to the "to let" sign though.
Last edited by bo-kristiansen, .
bo-kristiansen
S3 licensed
- actually the funniest thing is the driver who complain about
his pitcrew and tell them to hurry up.
bo-kristiansen
S3 licensed
edit this

ahh... I found the loo at Aston at last.

...I badly need to...
bo-kristiansen
S3 licensed
Quote from Dygear :With your permission I'll host this Off SimFIA or TheNZ. Consider it a free Mirror.

thats okay. -actually anyone who wants to host it is welcome.
-that place I used is properly not the greatest.
Last edited by bo-kristiansen, .
bo-kristiansen
S3 licensed
:ices_rofl
bo-kristiansen
S3 licensed
Quote from tristancliffe :Indeed it does look faaaaaab!

Had to remove the gloves and cromowheel from your pack (what is that wheel all about ), and then I had to unsharp my own pitroad textures (all my tracks have red pit road tarmac on them), but other than that I am using yours.

Very good work Bo.

ohh... me wheel...
-thats my modified DFP. -it looks like that in IRL also.
bo-kristiansen
S3 licensed
Its difficult to explain what Ive done with showing screenies, but here u go.
note: I have NOT made photoshop polishing of the screenies.
- they are raw. - just cropd.

If you dl the pack, then first thing to do is watch a replay from wheels view, in South City. Looks faaaaaab....
Last edited by bo-kristiansen, .
bo-kristiansen
S3 licensed
Im finally finnished with unsharpen mask/sharpen all the dds files.
... and I must say.. it looks feee.. amazing.
- everything stands out so clearly and I discover trackdetails
I never noticed before.

Me looouuvee it.

- the pack includes my IRL texturepack, interior edits, suits and marshall.

http://www.badongo.com/file/723087
bo-kristiansen
S3 licensed
Quote from Tweaker :I don't notice quality difference either. I'd much rather see BETTER textures, rather than just a resolution change to be honest. Besides, the resolution change looks to be upscaling a bitmap, so you really have no quality change AT ALL. If you had a higher resolution texture, it needs to be 'higher resolution' with finer details and less blurring.

agree.
- you dont get better quality just by making resolution changes or by
upscaling.

...its like burning your old videotapes onto dvd and expecting dvd quality.
bo-kristiansen
S3 licensed
I discovered a mistake in my stand texture. no matter how I save its still black. hmm... help...

bo-kristiansen
S3 licensed
- please be carefull and dont change dds files with alpha channels (trees, steelframes etc),
because u can end up with screwed mapping and black parts in texture ingame.
bo-kristiansen
S3 licensed
u have to try diff settings for diff textures,
because too much unsharp mask brightens up the texture or parts of it.

but I mostly use around:

amount 30%
radius 3.2 pixels
threshold 3 levels

looong way... I reach file H
bo-kristiansen
S3 licensed
Quote from felplacerad :i think it looks good bo, maybe you should work on it further?

Ive been testing variuos sharp and unsharp edits on all A and B files so far,
and it looks so great. walls etc really looks great with some gentle sharpen.
- only one thing... DONT do it on the tree dds files.
u will mess up the alpha/mapping thingie.
..or maybe its just me who have wrong "save dds" settings.
bo-kristiansen
S3 licensed
I did some test in photoshop with unsharp mask on a roadtexture, just to see what happent.

unsharp mask:
amount 50%
radius 3.2 pixels
threshold 0 levels

what u think?


edit... maybe I overdid it
I notice that theres a slightly purple tone in the original texturefile.
Last edited by bo-kristiansen, .
bo-kristiansen
S3 licensed
Quote from XCNuse :its still green... i promise you, i've done it before

I DID say "most" didnt I.
bo-kristiansen
S3 licensed
just darken the original texture.
- most of the green tint will go away then.
FGED GREDG RDFGDR GSFDG