Yeah, good idea, there even is a real F1 cockpit in Lyon, France (from a simulator), where he could get some parts...
This competition is here in order to give something back to the community in exchange for a cockpit design, not for some "ideas".
Oh no, I was hoping for the results to be posted, and you tell us you have decided but not written yet... Please
Oh, and once you anounced the winner and runner up, as one is from a PM, I hope you will show his design to us.
No problem, real life is more important than games etc.
However, I'm starting to get anxious too... I hope we will see you soon for the results.
EDIT: I believe you will use the second post that you reserved to anounce the results, won't you?
I just wanted to know if you were going to simply put the names of the winner and runner up, or if you will make a recap of all the entries before that.
I think a quick recap of the participants/entries could be good to see the different works.
Thanks a lot! I'm happy to see many people like my design
But the one to decide will be aoun, so I guess we will have to wait a bit until he anounces the results...
I think he said sunday evening, Australia time.
This means tomorrow morning in Europe, I'd say in more or less 15 hours.
I believe we can say "soon" then
EDIT: By the way, here is the pdf with the general dimensions included.
It now is my real final entry.
EDIT 2: Removed the pdf from here too, please go to page 6.
I just noticed I have not included the overall dimensions of the cockpit, so here they are:
Length: approximately 166cm with the wing, 161cm at ground level up to the screen shelf.
Width: 92cm with keyboard inside (rear end of the sides), 123cm with keyboard outside. Around the screen support, it is 40cm wide (just enough for the pedals to fit in).
Height: 100cm.
These are approximations, the true dimensions are smaller by 0,1 to 0,9cm.
This was just so you get an idea of the place it takes
Sorry, I couldn't finish in time... I attached a link to a pdf with what I've done so far.
I will need 2 or 3 more days of work on it to finish those blueprints.
I still have to do the same thing with the rear and upper parts, as well as the wing, and then to write all the details I can think of.
EDIT: pdf removed, please go to page 6 to see the design.
I just thought of another question: do you need something in the cockpit to put your seat on? If you do, I would need to know how it can be fixed to the cockpit, and also some dimensions.
Else, I will just continue the detailed blueprints, and probably show them tomorrow.
I improved two parts of the design: the hinge lock for the wheel shelf and the "anti-fall security" of the keyboard.
Here are 3 pictures with them: http://img22.imageshack.us/img22/5960/hingelock.jpg http://img8.imageshack.us/img8/3450/keyboard1wp.jpg http://img22.imageshack.us/img22/2394/keyboard2.jpg
When you put the wheel shelf on the gaming position, you don't have to hold it anymore, just put it down and it will be placed correctly. Then you just have to lock the hinge with a cylinder or something.
As for the keyboard shelf, the little parts are longer, and the shelf cannot fall anymore when it slides. However, this also means you would have to place it and then screw the security parts on the shelf.
I am currently struggling with the constraints in Inventor, but I should be able to finish it in time.
Thanks a lot, it is the first time a work of mine gets positive reactions like this
My work on Inventor is not finished yet, but I will present the finished version on sunday or before, with the full details (or at least aoun will have them) and some animations (if I can) of the character getting in/out of the cockpit.
I also added a second security to the keyboard shelf, at the opposite side. It should prevent the shelf from falling if you do not slide it all the way inside the cockpit (I might make it even longer for more security).
I that another contest?
I hope your new wheel has dimensions similar to the G25, otherwise I would need to fine-tune some parts of my design.
Do you have an idea of the deadline? If there is some time left, I may be able to improve my entry with Inventor.
Thanks for your answer.
I totally agree with you about the way this is done, and I also think the possibility to choose which non-unicode applications have to use a specific language should be an option to set, so we can mix several languages.
Even though it will make my computer display weird things, I will try to set japanese as the default language, and see what happens.
You have a point.
I did not do mine thinking about simplicity, but thinking about the "open-wheeler feeling" aoun asked, and I think I managed to recreate this. But you're right, it is a bit complicated (especially for the keyboard support, spent a few days thinking ).
Whether I can win or not, I will soon proceed with the placement of the screws and get the exact dimensions, as it will look better after that (it is supposed to, at least).
The design itself, however, should stay as it is now (except if I find something to change).
+1, the names of the participants and pictures of their entries should be posted here, as you asked us to do so
I have some problems with japanese input in LFS.
First, I have the same problem as you had, Scawen with the question marks instead of kana and kanji. You solved it by setting japanese as the default for non-unicode applications. Is this the only way to do it? Being French, if I do this, kanji appear instead of characters like à é è etc. in other applications and some fonts become strange.
The second problem is this:
This message appears each time I select an alternative conversion for kana/kanji (with spacebar). I do not think it is related to the question marks, because it also happens when I type romaji (latin characters).
Why do you say that? I think aoun just wants to have more people taking part in this, and will probably wait some other entries (after all, it is running since last month).
I don't have a wheel myself, but I have already looked at the wheel settings in lfs, and I think there's an option to combine/separate axes. However, your problem with the steering is quite... strange
And I thought the ugly reflections (distorted etc.) were just there because of the 3D model of the cars and the smoothing of the faces... but in fact, it is due to the texture that reflects on it?
Can't wait till the new pack, it looks amazingly real!
And please take your time for your movie, it's better late and good looking
Just another question: do you drive with the shifter to your right or to your left? As you're Australian, I think it is to your left, but I'd rather have this confirmed.
Last edited by Bokujishin, .
Reason : typing mistake...
ABS can be turned off, too... Turning tire wear off isn't exactly the same, it would just be unrealistic, while turning ABS off is, well... something you CAN do.
A filter/option to force racing without ABS could be nice if you want to have the "racing excitment" with road-going cars.
Anyway, as a demo player, everything works for me in Z25, no probs so far.
I modified your lights a bit, Takumi, to get what I wanted (could not have done it without your help, though :razz.
Here's a screen:
I did this from your bright version, as it was easier to darken it. I changed the color of the turn signals, and spaced the tail and brake lights a bit.
Thanks again for those lights!
(and please don't play attention to my ugly skin...)
I also played with the color of the lights to get blue brake lights, green tail lights, red turn signals etc. and I noticed the headlights and reverse lights were the same.
I tried as you said, with two AI cars: a XRG and a FBM.
I changed the custom view of the FBM, leaved the options, pressed tab twice, and the view was the same, so no problem here...