Yeah, the effect of downforce on simple harmonic motion is a bit wierd. Havent quite got my head around all the effects yet.
It certainly doesnt add mass or inertia for obvious reasons, so the acceleration of the mass in response to given forces doesnt change. But it does add a whole load of force, in one direction only.
So the mass accelerates more quickly going downwards, and decellerates more quickly when moving upwards. Have to have a tinker with the old spreadsheets and see what I can come up with.
I think that he's saying, in S1, if you recorded an SPR of you taking a test drive of someone elses setup, the player name field would be changed to 'Test Drive' in the spr file.
In S2 the player name remains, but there is a byte flag somewhere to say its a test drive.
Yeah, despite my decidedly mixed feelings on the GTL demo, when I cranked up the time speed to 60x and watched the sun set and drove throught the night until it came up again the next morning, I was pretty captivated.
Interesting question. If you imagine a mass attached to a spring in a zero G environment, If you push the mass to deflect the spring, it will rebound and undergo simple harmonic motion. And the mass/inertia of the object will enter into the equation. So obviously its mass does matter as the acceleration the mass undergoes as a result of the force applied by the spring is dependent upon the mass itself.
I think, although I havent done the maths to check it, that the frequency of oscillation will not alter with differing G forces, just the original deflection of the spring at rest.
I fact if you think about it, gravity cant enter into it, because g isnt in the equation.
You may sometimes see frequency equations which contain g, but they are actually just fudges which work because of the bizarre co-incidence that pi^2 = 9.87, which is close enough to g for people to think the equation works.
Nonsense does it happen in reality. The glass over the instruments is always tilted downwards, and so you sometimes get reflections of brightly lit surfaces with the cockpit.
You never get actual direct reflected view of the sky out the back window, and if you did you'd get blinded everytime you drove away from the low sun.
I really struggled with this. Simply doesnt feel right at all, I'm constanly fighting the FF, not being able to feel what the car is doing, and seem to get random, chronicly unrecoverable understeer moments.
Although to be honest, I've never driven classic cars so maybe thats just what they are like.
Not very much fun though.
Both these cars have upward tilted glass screens over the dashboard instruments, which means that when the light is behind you, you cant actually see the instruments properly.
Yeah, its cos of daylight saving time. We in the UK are currently on British Summer Time (BST) which is 1 hour head of GMT. So you guys are still one hour ahead of BST, hence +2 hours, or - 2 hours in LFS land
It seems Scawen is going to be doing a review of how the setup management works, so I thought i'd throw this one in there.
At the moment, I find it very hard to remember which setup I did what times with and what the setup was like. I could just name the files with the times in, but its slightly annoying to have to make a new set then delete the old one. So simple rename function would be well worth adding.
I really dont understand what you are trying to say. The body has a drag coefficient, therefore body drag is modelled. Thats how sims work, its the same for the wings, there's just a drag and lift coefficient and a very simple bit of maths. Real-time computational fluid dynamics is just a tad beyond the reach of desktop computers for the next few years.
Even if body damage did effect it, it would just be a statement that checked to see roughly how borked the body was, and adjusted the coefficient accordingly.
I watched some British F3 championship stuff recently that was on channel 4 dead early on a sunday. My god, it was like a demo server. Absolute bedlam.
Not sure what my point is really, but I just thought I'd share that.
Are you only driving the slower cars or something? How anyone can claim that aston historic in an F08 or GTR is not technical or challenging is beyond me.
What exactly defines a 'technical section' in a track, its something I've never really quite grasped. I always thought it meant lots of curved braking zones and multiple, undefined apexes, which LFS has absolutely heaps of.
I dont really have much experience of LFS_news, but I know they posted the TSR vs ATC race report about an hour after Law sent it. So I dunno why you've been having problems.
Because LFS doesnt actually use the spring and damper effects, it uses constant force variation, like GPL. So you can set everything to 0% and you get just the FF that LFS is providing without any driver software induced damping or spring effects.
Wow, I cant believe you've got one of those thats still going. I bought one to play GP3 with, back in god knows when. It was pretty good, although eventually the paddles broke off, and the FF got as slack as hell. So I got a black momo, which was much better, and now I've just got a DFP, which is better again.