Yep it's quite strange "people" pay for S2 in order to ruin other's races. There is no better entertainment for them on a Wednesday evening. :pillepall
There is another strange curb on that track: at the slow right hander just after the 2nd split if we hit the inside curb sometimes it flips RAC (We just had a race with it) - the car was not sliding when going on curb. And the funny thing is that I know about 2 other people who had the same problem and every time the car has an accurate 360 degree flip... so it ends in the correct direction.
You shouldn't drift if you want to do a good lap. What you probably call "drifting" is that the guy turns at the limit with adjusting the throttle and he (or she ) needs to countersteer a bit but that is not drifting.
And feel free to download sets from www.teaminferno.hu in the setup section.
I got a set with hybrids in the back before the racing challenge race and it was faster. Then I got a set from sracer with four hybrids and it was even faster (for hotlapping). That's my little story about Bl1 XFG sets
I absolutely think the same. Tristan behaves like a marketing manager or spokesman of LFS
I agree with JeffR's 3 suggestions about tyre physics: the transition between grip and slide needs to be slower/smoother, the effect of dirty tyres is exaggerated, the same with heating up when sliding.
Well, about the segments with different temperatures: I didn't make any tests but every time I locked up tyres in races (for example because of a hard braking) the temperature difference between the cool and hot parts of the tyre seemed to be decreasing and after a while it completely disappeared.
IMO the next step should be a dynamic track surface so rubber left on track would result in increasing grip throughout the race. (As I suggested it in my topic here at Improvement Suggestions.)
I am not a programmer, but what about putting some (a lot of...) checkpoints on the track with a number (which means grip) which would count the cars going over it and every time increases the grip slightly. Sorry if its a nonsense
Where did you hear about this thing that different types of rubbers are not "compatible" with each other? For example in F1 the grip is much better on tracks where there are races frequently (no matter what kind of car race is that).
I think it would be a big step to the ultimate simulation to introduce this idea. What do i mean?
In the beginning of the race the track surface is dusty and grip is relatively low. Then as cars do more and more laps we can see the ideal racing line better and better because of the small pieces of tyre that remains on track. On this racing line the grip is better and better.