insim.Send("/rcm ^1New PM from ^2" + _connections[BTT.UCID].PName);
insim.Send("/rcm_ply " + CurrentConnection.UName);
Its a program that you can add friends and check their status (online/offline)
There is no need to minimize LFS and you can see who is online using the InSim by typing, '/o friends'. Well if you already use lfsworld to manage your friends I am sure you won't use this one unless you use InSim. But in case you don't want to have an browser and just a program for your friends, this one will do its job!
You can view the status of your friends while playing. You can have multiple friends in the list and easily add/remove by just editing friends.ini The high disadvantage is that it refreshes each friend by 5 seconds. This means that if you have 10 friends, it will take you 10*5(50) seconds to update their status. BUT! If you are a premium at LFSWorld you can change the delay at settings.ini (Minimum is 5 for non premium users)
Make sure you have netFramework 4.0
Make sure you edit settings.ini to match your settings and insim.ini in case you want to use InSim.
settings.ini includes information about your ident-key, delay (description at Advantages/Disadvantages) and the option to enable insim support.
friends.ini has all the friends (each username in a new line). Full package already includes a preview.
Since v3 there is now a new file called insim.ini This file includes the info that is needed to connect with LFS (IP, Port, AdminPW)
v1 Initial Release (14th July 2011)
v2 (18th July 2011)
-Removed ^ colour codes. Now you can read the server clearly
-Fixed a bug with sending faster requests to LfsWorld poping up message 'Problem with your connection'
-Added 'PopStatusMessages' at settings.ini There are 3 modes now. 0=Disabled, 1=Connect only, 2=Connect/Disconnect
-Made it so when a player has changed server while was already connected print the right message
v3 (20th July 2011)
-Fixed a bug when you had no internet connection it was spamming with errors each -delay- seconds
-Added insim support. Change 'UseInSim' to 'true' and change the settings at insim.ini
v3_1 (21st July 2011)
-Fixed a bug that command /o friends wasn't working while playing online but only at Singleplayer
-Added OffsetX and OffsetY at the insim.ini to change the coordinates of the buttons.
v4 (22nd July 2011)
-Added in-game offset command. Use /o offset
-Added Join button when clicking at any online friend from the program.
-Fixed minor grammar mistakes at files
-Improved messages while poping up errors
-Added readme. Run readme.htm
v4_1 (23rd July 2011)
-Improved code of saving Offset in-game
-Split join messages. Username is now online at(1st) + Servername(2nd)
-Added duration of the session. Counting even hours!
v4_2 (23rd July 2011)
-Fixed a bug with some servers containing special characters
-Colourful server name while clicking an online friends in-game using /o friends(it was just yellow before)
-'Time since join' added while clicking at online friends(both program and in-game through /o friends)
v4_2_1 (23rd July 2011)
-Finally really fixed problem with some characters(Work in progress with special symbols)
[b]v4_2_2 (11st August 2012)
-Deleted User and Pass support as its not working anymore anyway
-REALLY now fixed characters(there are still some not working, but most are fine!)[/b]
Latest version v4_2_2 http://www.mediafire.com/?590b9bvfsotm88h
insim.Bind<TINY_AXC>(OnAutocrossClear);
insim.InSimError += new EventHandler<InSimErrorEventArgs>(onInSimError);