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Degats
S3 licensed
If you have a replay (or this happens again) use forces view (F). This will show you how much force is on each tyre. Anything up to green should be gripping and not make any noise, red means that tyre is sliding. The longer the arrow, the larger the force, so if it's slipping, a longer arrow should (I think) mean more noise from that tyre.

This should confirm exactly which tyres are slipping and making noise, and how much, then compare with what you hear etc.

Edit: also don't forget to test in Z if you have a replay. AFAIK, nothing in the sound engine has changed in the test patches, so any sound problems should be consistent with Z and therefore shouldn't really be in the Z10/test patch forum
Degats
S3 licensed
Whether LFS looks in skins or skins_dds depends on whether you have textures set to 'full' or 'compressed' afaik.
Full = jpeg = skins/
Compressed = dds = skins_dds/

(yes I know jpeg is a compressed format, but it's uncompressed when stored in graphics memory. dds is a format with optional compression which graphics cards can read natively, therefore using less graphics memory)
Degats
S3 licensed
ctrl+shift+f9 appears to do the same thing as shift+f9...
Degats
S3 licensed
I believe this may be an issue about how vista detects full-screen apps. In XP, full-screen games load a full 3d environment etc, which is detected by windows and stops the powersave. In Vista, the desktop itself is a 3D environment, so vista may not actually know a game has loaded.

Media players usually have to disable powersave themselves (I assume theres an API command to do it) and many have this option in the settings. Some do it automatically and some (like the POS that came with my TV card) don't do it at all so the monitor turns off while watching TV. It may be possible to implement something similar in LFS to properly disable monitor powersave funtions.


*Disclamer:
I pulled the 'how windows detects 3d apps' theory out of my arse - I'm probably completely wrong on that, but disabling monitor powersave in a similar way to media players should still work
Degats
S3 licensed
The CMX viewer is version 0.6A which may or may not mean S2 Beta. I can be 99% certain the next patch won't be S3


On that note, I'll just leave this here from June '08...

Quote from Scawen :
The remaining GTR updates are part of the needed updates for LFS S2 to lose the ALPHA tag. Some other updates that should mostly be done to get out of ALPHA are :

- Improve collision physics
- Break off wings instead of bending
- Finish and release Westhill updates
- Improve track shadow rendering
- RB4 / UF1 / UFR interiors

I've noticed some discontent about the rate of progress and all I can do is assure you that no-one wants LFS out of ALPHA more than we do! Of course, by updating and releasing the clearly unfinished things mentioned here.

*runs*
Degats
S3 licensed
Quote from Matrixi :Purely from the experience I have from drifting my old 200SX. Also, I wouldn't really want to advertise iRacing so much here, but the tires in that sim do not turn in to soap after they get hot and their pressure rises. They simply lose a LITTLE bit of grip, not the majority of it. Just an observation.

Were you using road tyres or racing tyres in your 200SX? Do you know exactly how hot they were getting? (ie over 150 degrees C like in your hot tests in the video)

Tyre physics are notoriously difficult to model - as proven by the many improvements in LFS's model, yet it's still widely considered to need further improvement. iRacing is just another simulator - do we know if they had better tyre data than what Scawen has been given + researched?

There are a lot of variables and unknowns at play here as well as a lack of real world comparison with similar tyre compounds and treads with accurate temperature and grip data.

Do LFS's tyre physics need improving? Almost certainly
Do we really know how accurate they actually are? Not really
Degats
S3 licensed
http://www.crash.net/btcc/News ... n_btcc_was_never_off.html

Quote :Contrary to speculation earlier in the day, Alan Gow has stressed that the HiQ MSA British Touring Car Championship round at Donington Park next month remains firmly on-track

...

“Unfortunately some wires got crossed somewhere,” the Australian told Crash.net. “I sent a note out to the teams forewarning them of the likelihood that Donington was going to have to cancel the meeting, but that didn't come to pass. It was never actually off.

“They've gone through all their engineering and construction plans for the next week, and everyone is very comfortable with the fact that it's all doable in good time. I'm more confident than I have been certainly; as of now I don't have any doubt.

“It never got cancelled. That was only ever a rumour, which as it turned out was unfounded.”

Degats
S3 licensed
The CPU could also be a problem. I don't know how fast it is compared to others, but the fact that it's a single core celeron leads me to think that it could be the cause.

Make sure you have ALL background programs/processes that you don't need closed while playing LFS. They could very well be causing the freezes. LFS's physics engine is very CPU intensive, and there isn't really any way to reduce it's CPU usage.

If you turn the graphics settings down to absolute minimum (including resolution) and you don't see any improvement in performance, then the problem is more likely to be the CPU than graphics.
Degats
S3 licensed
If you get 'up to' 8meg it'll be through BT. I believe O2's LLU service is 'up to' 24mb ADSL2+ (same as Be).

edit: BT's 8meg network is pretty much nationally oversold. The '8meg' national average speed is something like 3.5mbit. The O2/Be LLU system seems ok though (I'm with Be)
Degats
S3 licensed
Oh, well, bang goes that theory...

Can be done using two computers (one for LFS, one for other stuff) running synergy to be able to use the same keyboard/mouse on both. Of course, that's only helpful if you have two computers...
Degats
S3 licensed
If you run LFS in a maximised window (in windowed mode, not fullscreen) on one monitor, you can still do other things on the other one.

LFS will still be visible but will loose focus, so you'll have to select the LFS window again to use the mouse/keyboard with it. Game controllers should work regardless of whether LFS has focus or not IIRC.
Degats
S3 licensed
GIMP can open the .psd files from MSz... You may have an old version of GIMP, try upgrading to v2.6
Degats
S3 licensed
It's probably worth mentioning that clutch strength in LFS is calculated based on the torque (same calculation in nearly all cars iirc) of the engine.

This is presumably why you have to try *really* hard to burn it out in a car with mountains of torque, like the FZ5 and it's so easy in some others.

As mentioned somewhere above, the auto-clutch does tend to 'ride' more than it should. I discovered that over Christmas when I had to use auto/button clutch instead of my G25 for a while - first time I've ever got a clutch too warm while racing (aside for a few times in the RB4 - I abuse that car too much sometimes ).
Degats
S3 licensed
Quote from JasonJ :
LFS version Z and earlier versions of LFS
FZ5 TC/ABS
BF1 TC/(ABS ??)

ABS wasn't implemented at all in LFS until the Z client test patches.
In version Z and earlier, only FZ5 and BF1 had/has TC.

Quote from JasonJ :
LFS Test patch version Z10 and beyond
(I didn't know RAC and LX were excluded from ABS, so thanks)
UF1
XRG
FXO
RB4
XRT
FZ5 TC/ABS
BF1 TC/(ABS ??)

Cars with ABS in Z10:
XRG
RB4
XRT
FXO
FZ5 (ABS + TC)

BF1 has TC only - it has never and will never have ABS - ABS has been banned in Formula 1 for years and is highly unlikely to return.

Version 0.6A (next non-test patch)
The above, plus (from what I can make out in the test patch forum):
VWS (ABS+ESP)
Degats
S3 licensed
As mentioned above, i think torque has a lot to do with it. Most cars in LFS seem to have less torque at low revs than most road engines. (LFS engines are designed to be used for racing, so it doesn't make much, if any, difference when used for racing)

Easy torque comparison: compare a TBO car with the FZ5. The FZ5 has mountains of torque comparatively thus is much easier to set off without using the throttle at all.

Physical feel (or lack thereof) also has an impact of course.

Anywho, back to the topic of test patches.....
Degats
S3 licensed
The mouse/full lock glitch doesn't happen when using a mouse in 2-axis/wheel mode, only when in mouse/keyboard mode.
Switching controller modes, shift+p and shift+s don't fix it - although while in the options pages (shift+o), the wheel gets centred until I exit options (I assume it's ignoring mouse inputs when in options).

Aside from that and other known issues (flickering rims etc), I've had no problems with Z9.
Degats
S3 licensed
I assume they were made obsolete because of the OOS bug - one person with the wrong setup running Z4/5 could force several others to loose connection to the server at the same time. As this bug was fixed in a later version, it makes sense to make the old ones incompatible.
A lack of ABS in the XFG is unlikely to be the reason - you can't post hotlaps in the test versions anyway.
Degats
S3 licensed
Quote from Calvinaquino :Yeah great news indeed.
I think the devs will put a server side option for real life cars only maybe?

/cars=RAC+MRT+FBM+BF1+VWS



Great news on a new, modern car
Degats
S3 licensed
Quote from Scawen :
*snip*Why are people saying the circle has gone? Am I missing something?*snip*

Quote from JasonJ :
I read degats':smash3d: post and assumed the worst 'cause the solid squares and left/right arrows were gone I assumed the circle was also gone to 'cause he said so. So sorry. I was at work and didnt have LFS running to check this.


Here's some sweets for wasting your time...


Oops. must have been a figment of my imagination, no idea where that came from. Sorry, guys

mental note: pay more attention next time...


Quote from Speedy Pro :Speaking of g-meters, do you guys think that it'd be more visually intuitive to have a "moving dot" type of display like the ones seen in F1 onboard footage? I couldn't find an actual image, but something that looks like this:

Personally, I think that a moving dot style g-meter would take up too much room ingame. However, I did knock up a quick 'n' dirty one in VB using OutGauge several months ago that I sometimes use on a second monitor that wasn't too tricky to write.
Degats
S3 licensed
Quote from JasonJ :+1 for solid circle put back if able, very useful as our dynamic starter lights. Thnx.

What's this g-meter display? Sorry I haven't come across this in test patches and see it also mentioned on first page by xt.

The g-meter has been around for quite a while (long as I remember - not sure when I first noticed it though).
It appears at the bottom of the ingame F9 screen (tyre temp/wear etc).
The change in Y19 is simply a different font which looks like a 5x7 LED matrix type display to make it fixed-width and therefore neater.

Scawen: for future reference (you probably already know this) the arrow and circle symbols (amongst others) are on the unicode character set if/when you ever choose to implement it. I appreciate that this would mean changes in various places including InSim, thus probably causing more effort than it's worth at this point.
Up, Down, Circle are U25B2, U25BC, U25CF respectively
Degats
S3 licensed
In Y19 (and Y20) I've noticed a few of the symbols in the fonts have gone missing. Specifically, the solid circle, up and down arrows - I'm assuming this has somthing to do with the new G-meter display (looks cool btw ). Those characters are quite useful, particularly in insim displays when used for indicating directions.
Any chance they could be put back in? (or are they still available through other means?)

ps. Liking the new replay controls, they're very useful

Edit: looks like the font issue is the same thing as post #320
tested on both XP Pro SP2 and Vista HP SP1
Last edited by Degats, .
Degats
S3 licensed
Quote from detail :I've set AA=4x, AF=8x, GF7600GS, driver version 6.14.11.6375, WinXP 64.

The interior of the other XF GTi in multiplayer is all WHITE. My own looks normal.

[Edit] Not always. Can't reproduce. The track was FE, weather=day.

I've had this problem even before patch Y, so its another issue somewhere. Happens on random cars at random sessions, haven't found a way of reproducing it yet.



PS. Nice one on the AA/AF, Scawen
Degats
S3 licensed
pastorius: I have a couple of suggestions that may help

1) Make sure you're installing it to "whatever\LFS S2 Alpha Y\" and not "whatever\LFS S2 Alpha Y\data\"

2) If that wasn't the problem, chances are its Vista's protection of the Program Files and documents folders. Try installing LFS to something like: "C:\Games\Live For Speed", then install FlipCams into there. This is where I have it installed on my Home Premium laptop and it works fine.

If neither of those works, I'm out of ideas


ps. Nice app, Flip
Last edited by Degats, . Reason : grammar
Degats
S3 licensed
I made a small app a few of months ago that may be suitable.

IIRC it spits out all the data received from OutGauge patch X spec, including a few things not implemented yet.

Also has calculations for:
Fuel efficiency (mpg)
Range (kind of useless)
Top speed (resets after 10 seconds)

Looks a bit crap so I'm not sure how useful it'll be.

All units are imperial but I can probably compile a metric version - I think I added conversion units for both when I made it.

Listens on UDP port 40000 so you'll have to edit your cfg.txt file to look somthing like:
OutGauge Mode 2
OutGauge Delay 6 (change if you want a different update rate)
OutGauge IP 127.0.0.1
OutGauge Port 40000

Written in VB6, so you'll need whatever runtime thingies needed if you haven't got them already.
FGED GREDG RDFGDR GSFDG