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Degats
S3 licensed
TC-R XFG #8 and #83
Degats
S3 licensed
#16
Degats
S3 licensed
TC-R BF1 #8 and #83 (4096)
Degats
S3 licensed
Quote from Scawen :It's good to hear that D3D11 still can work on Linux, because I don't want to restrict users to Windows. But I'm not so pleased to hear that D3D11 support requires a DX12/Vulkan GPU.

I don't have any plans to set up a Linux computer with a super graphics card to test DXVK - we don't have those kind of resources! As in space, time, money, etc. But hearing all those other games run fine, I would be surprised if LFS didn't.

FWIW, DirectX 12 (albeit in a lower feature set mode) works from nVidia Fermi (600 series, 2010) and AMD GCN 1.0 (HD 7000 2012).

Vulkan supposedly works on cards supporting OpenGL 4.x and up, which means Radeon HD 5000 (2009), though still Fermi.

Not entirely sure how all that applies to DXVK, but since it seems DXVK claims to only need a Vulkan capable GPU (and driver) it may well work on some more older cards.

I think I have an old HD 5000 series knocking around somewhere that I could use to test (though I've never tried using DXVK before). I do have a 4000 series, but that supposedly won't work (OpenGL 3.3).
Degats
S3 licensed
TC-R v1
Degats
S3 licensed
#80 Race1 10:45 L7:
Unsafe rejoin across the whole track onto the racing line, forcing me off the track resulting in me hitting a tyre and spinning out.

#12 Race1 17:00 L10/11:
#12 Very slow at the start of the straight after deciding against pitting. #12 Moved over in front of me under braking, blocking my path with no way to avoid a collision.

#72 Race2 07:24 L5:
Hit in rear into T2 chicane, causing me to go off track and lose even more time. I lifted to avoid hitting #34, but #72 was already going ~10mph faster than me before that - would have hit me anyway (lift only slowed me by ~3mph before impact).
Degats
S3 licensed
TC-R FXO #8 and #83
Degats
S3 licensed
Quote from Scawen :After all the graphical glitches were sorted out the frame rate was notably higher than the D3D9 version. I don't know exactly why that is

DirectX 10 was a complete rewrite, throwing out a lot of legacy code in order to improve performance and efficiency.

Adding to that, modern GPUs and drivers tend to focus on the more modern APIs, features and techniques when optimising performance, sometimes sacrificing the legacy stuff (which they can largely brute force in older games). They are now pixel/vertex shader machines.

Both of these probably contributed to the improved performance somewhat.


DX10+ is also able to handle multiple threads better, which has the potential to reduce the reliance on a single, fast CPU core.
Degats
S3 licensed
TC-R XRG #8 and #83
Degats
S3 licensed
TC-R FZR #8 and #83
Degats
S3 licensed
Race 1 Lap 20 16:24

Car #12 unsafe rejoin in front of oncoming cars, narrowly avoiding #88, tagging me, causing me to lose a position.
Degats
S3 licensed
TC-R RAC #8 and #83
Degats
S3 licensed
rb4 #8 & #83
Degats
S3 licensed
Quote from marius.a99 :Is this library up to date?

At first glance, it appears to be
Degats
S3 licensed
Round 7 #8 & #83
Degats
S3 licensed
Round 6 #8 & #83
Degats
S3 licensed
Round 5 #8 & #83
Degats
S3 licensed
Round 4 #8 & #83
Degats
S3 licensed
Round 3 #8 & #83
Degats
S3 licensed
Round 2 #8 & #83
Degats
S3 licensed
Quote from CLRS530 :Do not spread missinformation.

I did preface with "IIRC" and evidently my mid-cold fuzzy head didn't quite RC.

I've had a dig and this is at least correct: "the physics will be worked on *after* this lighting update has been finished."

Quote from Scawen :I do hope the new tyre physics can be released with the new graphics, otherwise I'll have to move a copy of the old physics into the new version. We are long past the point where the new graphical changes could be merged into the old version. Too much has changed.

Copying old physics into the new version is possible but it's not what I want to do.

At the moment I am trying to get the lighting to a reasonable state where it can be left for a while so i can sort out the tyre physics.

Degats
S3 licensed
Quote from Evolution_R :Thank you for the progress report - it looks stunning! ^^
Spoiler - click to revealI've been wondering why we never saw the Scirocco in any of the progress reports so far... as far as I know the Scirocco is linked with the new physics system and will be released with it... or not? Shrug

IIRC, the physics will be worked on *after* this track/lighting update has been released.
Degats
S3 licensed
LFSW name: Degats
In-game name: [TC-R] Elmo
Full team name: [TC] Racing
Nation: United Kingdom
FGED GREDG RDFGDR GSFDG